Steel Dragon Wyrmling
Medium dragon, lawful good
Armor Class 17 (natural armour)
Hit Points 45 (6d8 + 18)
Speed 30 ft., burrow 15 ft., fly 60 ft.
Saving Throws Dex +3, Con +5, Wis +2, Cha +4
Skills Perception +4, Stealth +3
Damage Immunities acid
Senses blindsight 10 ft., darkvision 60 ft., passive Perception 14
Challenge 2 (450 XP)
Determination. The dragon has advantage on saving throws against being charmed or frightened.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) piercing damage.
Breath Weapons (Recharge 5-6). The dragon uses one of the following breath weapons:
Acid Breath. The dragon exhales acid in a 15-foot cone. Each creature in that area must make a DC 13 Dexterity saving throw, taking 18 (4d8) acid damage on a failed save, or half as much damage on a successful one.
Deafening Breath. The dragon exhales deafening gas in a 15-foot cone. Each creature in that area must succeed on a DC 13 Constitution saving throw or be deafened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
See Dragons (5e Creature).
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