Steam Paraelemental Myrmidon (5e Creature)

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Steam Paraelemental Myrmidon[edit]

Medium elemental, neutral


Armor Class 18 (plate)
Hit Points 117 (18d8 + 36)
Speed 40 ft., fly 40 ft. (hover)


STR DEX CON INT WIS CHA
14 (+2) 18 (+4) 15 (+2) 8 (-1) 10 (+0) 10 (+0)

Proficiency Bonus +3
Damage Vulnerabilities cold
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities fire, poison, thunder
Condition Immunities paralyzed, petrified, poisoned, prone
Senses darkvision 60 ft., passive Perception 10
Languages Aquan, Ignan, one language of its creator's choice
Challenge 7 (2,900 XP)


Magic Weapons. The myrmidon's weapon attacks are magical.

Condensation. If the myrmidon takes 10 or more cold damage, it loses its flying speed until the end of its next turn.

ACTIONS

Multiattack. The myrmidon makes four whip attacks.

Whip. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 6 (1d4 + 4) slashing damage.

Steamy Strikes (Recharge 6). The Steam elemental uses its multiattack. For each hit, the target takes an additional 5 (2d4) fire damage and jumps 5 feet in a random direction. Roll a d4 for the direction: 1, north; 2, south; 3, east; or 4, west.


See Elemental Myrmidons (5e Creature)

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