Static Ooze (5e Creature)

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Static Ooze[edit]

Tiny aberration, lawful good


Armor Class 10
Hit Points 31 (7d4 + 14)
Speed 5 ft., climb 5 ft., swim 5 ft.


STR DEX CON INT WIS CHA
2 (-4) 10 (+0) 15 (+2) 7 (-2) 10 (+0) 6 (-2)

Damage Resistances thunder
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, grappled, prone, restrained
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 10
Languages understands Common and Deep Speech but can't speak
Challenge 3 (700 XP)


Amorphous. The ooze can move through a space as narrow as 1 inch wide without squeezing.

False Appearance. While the ooze remains motionless, it is indistinguishable from Umfokzi's normal blood.

Pack Speed. For each allied static ooze that the ooze is adjacent to, its speed is increased by 5 feet.

ACTIONS

Volume Blast. The ooze emits a piercing noise in a 10-foot line that is 5 feet wide. Each creature in that line must make a DC 12 Constitution saving throw, taking 10 (3d6) thunder damage on a failed save, or half as much damage on a successful one.


A static ooze is a droplet of liquid static, constantly making a static noise.

Ooze Nature. A static ooze doesn't require sleep.


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