Starship Officer (D20 Modern Advanced Class)

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Starship Officer[edit]

Background[edit]

Just as the field officer is in control of the ground battle, the Starship officer is the man responsible for leading his shipmates to success in the silence of space. The starship officer does not appear prior to PL7. However, this advanced class can be found plying his trade on the oceans of any world with slight modifications to the feats available.

Requirements[edit]

  • BAB: +2
  • Skills: Diplomacy (4 ranks), Knowledge, Tactics (7 ranks), Computer use (7 ranks), Pilot (4 ranks)
  • Feats: Starship Operation (any type), Starship Gunnery

Class Information[edit]

Hit Die: d8

Action Points: 6 + one-half his current level rounded down

Class Skills[edit]

The Starship Officer’s class skills (and the key ability for each skill) are: Computer Use, Craft (Electronic, Mechanical, Structural), Knowledge (Current events, History, Physical sciences, Popular Culture, Tactics, Technology), Navigate, Pilot, Profession, Read/Write language, Repair, Speak Language.

Skill Points at Each Level: 5 + Intelligence Bonus (4 + Int for non humans).

Class Table[edit]

Table: The Starship Officer
Level BAB Fort Ref Will Special Def Rep
1 +1 +0 +1 +0 Gunnery Focus +0 +0
2 +2 +0 +2 +0 Damage Control +1 +1
3 +3 +1 +2 +1 Bonus Feat +1 +1
4 +4 +1 +3 +1 Command Coordination +2 +2
5 +4 +1 +3 +1 Advanced Gunnery Focus +2 +2
6 +5 +2 +4 +2 Bonus Feat +3 +2
7 +6 +2 +4 +2 Advanced Damage Control +3 +3
8 +7 +2 +5 +2 Ships Master +4 +4
9 +7 +3 +5 +3 Bonus Feat +4 +5
10 +8 +3 +6 +3 Fleet Command Presence +5 +6

Class Features[edit]

Bonus Feats: Brawl, Educated, Improved Brawl, Improved Starship Feint, Jack of all Trades, Spacer, Starship Battle Run, Starship Dodge, Starship Feint, Starship Mobility, Starship Operation, Starship Strafe, Zero-G Training

Gunnery Focus: Beginning at first level, the Starship officer gains weapon focus for starship gunnery. This feat provides the same benefits of weapon focus, except that this selection is restricted to Starship Gunnery rather than a personal weapon. This feat adds a +1 bonus to attack rolls while using Starship weaponry.

Damage Control: reaching second level, the Starship Officer has become able to better coordinate the efforts of his crew to repair damage during battle. With a successful repair check (DC15) he is able to add one die to the repaired HP roll.

Command Coordination:: sacrificing a move or attack action, the Starship officer is able to add his charisma bonus to attack rolls for a number of rounds equal to half his level (minimum +1 bonus).

Advanced Gunnery Focus: reaching fifth level, the Starship officer gains additional weapon focus for starship gunnery. This feat provides the same benefits of Starship Gunnery Focus, except that tus is now +2 for attack rolls while using Starship weaponry.

Advanced Damage Control: At seventh level, the Starship Officer has become expert at coordinating the efforts of his crew to repair damage during battle. With a successful repair check (DC15) he is able to add two dice to the repaired HP roll.

Ships Master: At eighth level, the Starship officer is so effective that his experience shows on the level of his crew’s abilities. Any ship he is a crew member of gains an additional +2 on all crew quality modifiers.

Fleet Command Presence: At tenth level, the Starship officer is at the pinnacle of his abilities. The ships officer may spend an action point to add +2 to all attack rolls for his ship and all allied ships engaged in a fleet action. This bonus lasts for a number of rounds equal to his level.


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