Starchild (3.5e Racial Class)
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Arvandor is a beautiful realm of endless forests and striking mountains. It also has the most beautiful starlit sky of any of the planes. These stars are brimming with magical power and light. They carry within them all things that are loved by the elves. Music, art, magic, dance, elegant swordplay, all of these swirl in the depths of these stars. Sometimes an Eladrin from the Court of the Stars or an elven deity infuse these into those whom they see as having great potential to fight evil. Or as a gift to the children of those who have done great deeds to the Court of the Stars or the elven people. This is nearly almost always done when the child is an infant, but this need not be the case. Upon their 12th birthday a emissary of the court or god will visit them and explain the great gift they have been given. They also impress upon the Starchild an expectation of great deeds. A Starchild is a member of their parents' race and have all the abilities normally granted to them.
Starchildren tend to spend a great deal of time learning music, dance, swordplay and smithing. They most often worship Eilistraee if they are a girl or Corellon Larethian as a boy. They also tend to respect Morwel, the queen of the Court of the Stars. But this is more a matter of a faithful subject to a monarch and not a matter of worship to a god. A Starchild may enter this class at any point after the receive their star, but once entered, the may not leave until they finish the class. Starchildren often become Bladesingers.
- Abilities of parents' race
- Elfblood (counts as an elf for prestigious classes and item usage.)
- Elven Trance (A Starchild spends for hours of their rest cycle in an elven trance. If their race needs more sleep than that, they sleep as normal for the remaining time.)
- Favored Class: Sorcerer
- Automatic language: Common and Elven, Bonus language: Sylvan and Celestial
Weapon and Armor
- Elven Courtsword.
- No armor or shields.
Balance, Climb, Concentration, Craft (any), Diplomacy, Escape Artist, Gather Information, Heal, Jump, Knowledge (Arcana, The Planes), Listen, Perform (any), Search, Sense Motive, Sleight of Hand, Spot, Swim, Tumble, Use Magic Device
|Level||Hit Dice||BAB||Fort||Ref||Will||Skill Points||CR||Special|
|1st||1d6||+0||+0||+2||+2||(6 + Int mod) x 4||1||+2 Int, Watched by the Stars, Glowing Aura, Soulfire, Spellcasting|
|2nd||1d6||+0||+0||+2||+2||-||1||+2 Wis, Nimbus of Light|
|3rd||2d6||+1||+0||+3||+3||6 + Int mod||2||Star Song, Dancing Starlight|
|4th||2d6||+1||+0||+3||+3||-||2||+2 Dex, +2 Con, Memory of Starlight|
|5th||3d6||+1||+1||+3||+3||6 + Int mod||2||Starfire|
|6th||3d6||+1||+1||+3||+3||-||3||+2 Str, +2 Cha, Starfire Forge|
|7th||4d6||+2||+1||+4||+4||6 + Int mod||3||Holy Radiance|
|8th||4d6||+2||+1||+4||+4||-||3||+2 Dex, +2 Cha, Animal Companion|
|9th||5d6||+2||+1||+4||+4||6 + Int mod||3||Spell Resistance, Burning Stardust|
Watched by the Stars
The Court of the Stars and elven deities take a great interest in those they have blessed. They are particularly mindful of those who may abuse their powers for evil. A Starchild who willingly commits an evil act or becomes evil loses all supernatural class features as well as their spellcasting until they properly atone.
Glowing Aura (Ex)
A Starchild radiates an aura similar to a Cleric of chaotic good alignment equal to their HD. In addition the Starchild's soul glows faintly. This provides shadowy illumination to five feet. Good creatures nearby feel a general sense of warmth and peace, whilst evil creatures feel a sense of unease. In addition to making them a light source in dark places, this also announces the Starchild's presence, giving them a -5 to hide checks as the person tries to locate the source of the feelings. A Starchild's soul burns with the light of the star in their breast. When they cast a spell or use their Starfire abilities, their eyes glow with the color of this star (any color of the rainbow). Any spell they cast and their Starfire also shines as a torch in this color.
Stardust from the Starchild's star flows through their veins. This gives them immunity to being blinded or dazzled from bright effects. They never take any harm from exposure to excessive positive energy. And it provides substantial protection from negative energy. A source that deals negative energy, such as an inflict spell, deals non lethal damage. Negative levels from energy drain causes the Starchild to become fatigued for a number of rounds equal to the levels that would have been lost. A death effect doesn't slay a Starchild outright. They fall unconscious for one round and take 1d8 lethal damage per level of the effect. This may still kill the Starchild.
A Starchild casts spells as a Sorcerer, except they can learn any spell from the Bard or Sorcerer spell list, the Fire, Sun, and Glory domains as well as the sanctified spells from the Book of Exalted Deeds. They can't cast spells with the cold, darkness, evil, death or necromancy descriptors. Even if the get those spells from a different source. A Starchild adds the following spells to their spell list and spells known. Level: 0. Light, 1. Divine Favor, 2. Stars of Arvandor. 3. Searing Light, 4. Celestial Brilliance, 5. Flame Strike, 6. Bolt of Glory, 7. Sunbeam, 8. Starmantle, 9. Sunburst. A Starchilds caster level is equal to their racial Hit Dice.
Nimbus of Light (Su)
The Starchild recived the Nimbus of Light feat as a bonus feat. The feat functions as follows. A Starchild can cloak them-self in a radiant light that marks them as a servant of the purest ideals. All who look upon them know without a doubt that they are a champion of good and are favored by the power of the Upper Planes. The nimbus may take the form of a cloud surrounding their entire body, or it may appear as beams of light around their head. Good creatures automatically recognize the radiance surrounding them as a sign of their purity and devotion to the powers of good. They gain a +2 circumstance bonus on all Diplomacy and Sense Motive checks made when interacting with good creatures. Their radiance sheds light as a common lamp: bright light to a radius of 5 feet and shadowy illumination to 10 feet. They can extinguish this radiance at will and reactivate it again as a free action.
A Starchild can use music to help cast their spells in palace of a material component or spell focus. They must make a perform singing check equal to 10 plus the spell level. Failure means the spell fizzles. For material components with a cost, the Starchild must spend 1 xp per 10 gold pieces of the components cost.
A Starchild has an inborn familiarity with both spellcasting and sword work. In place of a somatic component they may make a perform dance check equal to 10 plus the spell level. Failure means the spell fizzles.
Memory of Starlight
Starlight is memory, and as old as the universe itself. A Starchild may access the memory stored in their star to use any knowledge skill as if they had 1/2 rank in it.
At will as a spell like ability that doesn't provoke an attack of opportunity, a Starchild can tap into their star's fire. They can either shoot this as a ray with a range of 60 ft or deliver it as a touch attack. The Starfire deals 1d6 damage per 2 HD of fire damage (maximum 5d6). Half of the spell's damage is sacred and isn't subject to energy resistance. The sacred nature of the Starfire is especially damaging to undead, evil outsiders and any creature vulnerable to sunlight, dealing 1d8 damage instead of 1d6.
Starfire Forge (Su)
A Starchild can use their Starfire to forge any weapon made of metal they are proficient with. They hold the weapon in their hand while forging and the heat travels into the blade evenly. Because they don't have to wait for the blade to reheat in the forge, they double the progress made when making their craft check. Weapons created in this fashion are good aligned and deal 1 additional sacred damage to evil creatures. This damage doesn't stake with the Holy weapon enchantment, but a Starfire weapon can be made Holy as a +1 bonus instead of a +2. The weapon has a memory of the sacred fires that forged it. In place of the regular touch attack to deliver their Starfire, the Starchild can channel the fire through a successful melee attack. If the attack misses, the Starfire is held in the weapon until it successfully strikes a target.
Holy Radiance (Su)
The Starchild receives the Holy Radiance feat as a bonus feat and functions as follows. At will, as a free action, a Starchild can empower the radiance surrounding them from Nimbus of Light into a blazing glow that sheds bright light in a 10-foot radius (and shadowy illumination out to 20 feet). Undead within 10 feet of them take 1d4 points of damage per round they remain within their halo.
The Starchild is gifted a companion to aid them in their efforts. This functions as the Druid class feature except it is from the forests of Arvandor and is a magical beast not an animal. It's HD is changed accordingly. Use the Starfire's caster level as it's effective Druid level.
A Starchild has spell resistance equal to 10+ their HD.
When a Starchild resists a spell with their spell resistance, they absorb that energy into the stardust in their bloodstream. This energy causes their veins to glow with power. For every level of the spell they absorb, they store one point of energy. They can use this energy in one of two ways. They can use the energy to strike with greater furry, gaining a +1 one bonus to melee attack and damage rolls equal to the number of levels spent. Or they can channel this energy into their Starfire, dealing 2 additional damage for every level spent. A Starchild can only release a number of levels equal to their Constitution modifier a round (minimum of 1). They can hold a number of levels equal to their constitution score. This stored energy dissipates after 10 rounds.