Star Spawn of Cthulhu (5e Creature)

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Star Spawn of Cthulhu[edit]

Huge aberration, chaotic evil


Armor Class 18 (natural armour)
Hit Points 229 (17d12 + 119)
Speed 40 ft., fly 60 ft., swim 60 ft.


STR DEX CON INT WIS CHA
26 (+8) 13 (+1) 25 (+7) 16 (+3) 14 (+2) 16 (+3)

Saving Throws Dex +7, Con +13, Wis +8, Cha +9
Skills Perception +8
Proficiency Bonus +6
Damage Resistances necrotic, poison; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities cold, psychic
Condition Immunities charmed, frightened, poisoned
Senses truesight 120 ft., passive Perception 18
Languages Tongue of the Great Old Ones, Deep Speech, telepathy 120 ft.
Challenge 18 (20,000 XP)


Amphibious. The star spawn can breathe air and water.

Aura of Insanity. Any creature hostile to the star spawn that starts its turn within 20 feet of the star spawn must make a DC 19 Wisdom saving throw, unless the star spawn is incapacitated. On a failed save, the creature is frightened until the start of its next turn. If a creature's saving throw is successful, the creature is immune to the star spawn's Aura of Insanity for the next 24 hours.

Eldritch Brain. A creature that tries to charm the star spawn or contact it telepathically must succeed on a DC 19 Intelligence saving throw or take 10 (3d6) psychic damage and be stunned for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Magic Resistance. The star spawn has advantage on saving throws against spells and other magical effects.

Magic Weapons. The star spawn's weapon attacks are magical.

ACTIONS

Multiattack. The star spawn makes four attacks: two with its claws and two with its tentacles.

Claw. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 15 (2d6 + 8) slashing damage.

Tentacles. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage.

Star Gaze. The star spawn targets a creature within 60 feet of it. The target must succeed on a DC 19 Wisdom saving throw or be charmed by the star spawn. The charmed target obeys the star spawn's telepathic commands. If the target suffers any harm or receives a suicidal command, it can repeat the saving throw, ending the effect on a success. The star spawn can have only one target charmed at a time. If it charms another, the effect on the previous target ends.


A star spawn is the offspring of the sinister entity known as Cthulhu. Star spawn most often appear as massive winged gelatinous green octopus-like creatures, but they can quickly and dramatically change their form. Star spawn mainly live at the bottom of the ocean, though they are sometimes seen by people living near the coast on dark and stormy nights.

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