Star-Born Wanderer, Variant (5e Background)
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Star-Born Wanderer[edit]
Born under strange stars and marked by a mysterious tattoo, carries the weight of a destiny unknown even to you. Your upbringing in an isolated village among cautious but awe-filled elders instilled in your a natural resilience and an enigmatic charm. You walk a solitary path, driven by an innate desire to uncover the truths of your birth and the secrets of your cursed power.
Skill Proficiencies: You are proficient in three of the following skills: Deception, Intimidation, Perception, Persuasion, or Stealth. After all, you've seen and adapted to the hostility of some travelers in the world.
Tool Proficiencies: One Herbalism Kit.
Languages: One language of your choice.
Equipment: A small totem or charm crafted by the elders of your village, symbolizing their belief in your destiny, A set of dark traveling clothes that provide comfort and concealment, including a hooded cloak, A simple weapon of your choice (e.g., a dagger, shortsword, or bow), representing your basic combat training, A herbalism kit, reflecting your knowledge of survival and self-reliance, A belt pouch containing 10 gp.
Feature: Human Resolve[edit]
The strength of the stars has imbued your body with extraordinary potential. You gain a +1 bonus to Dexterity and Strength, reflecting the balance of agility and raw power necessary to survive both physical trials and combat. Your movements are precise and deliberate, and your strength belies your lean frame, a gift that sets you apart from ordinary warriors. You additionally gain the fighting initiate feat.
Feature: Hidden Resolve[edit]
The unique trials of your life have steeled your mind and heart against external pressures. You have advantage on saving throws against being charmed or frightened, reflecting your ability to remain calm and composed under duress. This mental fortitude is not learned but instinctual, a result of the strange energy coursing through your veins.
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