Stalker (4e Race)
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Out of sight, out of mind, in your eye, or right behind, I'm always watching.
|Average Height: 12ft-14ft|
|Average Weight: 85-125 lbs|
|Ability Scores: +2 Intelligence, +2 Charisma|
|Speed: 6 squares|
|Languages: Common, and choice of one other|
|Skill Bonuses: +2 Intimidate, +2 Stealth|
|Flawless Lurker: You can use flawless lurker as an encounter power.|
|Fearless: You gain +1 racial bonus to Will against attacks dealt by bloodied enemies, and you have a +5 racial bonus to saving throws against effects with the Fear keyword.|
|Legend Long Forgotten: Stealth and Intimidate are always considered class skills for you.|
|Telepathy: You can communicate telepathically with any creature within 5 squares of you that has a language.|
|Flawless Lurker||Stalker Racial Power|
|You rarely make a mistake when it comes to hiding.|
|Trigger: You make a Stealth check and are unhappy with the result|
|Effect: You may re-roll the Stealth check but must use the new result even if it is lower.|
Stalkers are creatures born of fear, specifically that of the unknown. They manifest originally as small wisps in space that are rather insignificant and useless. If the fear is subdued, they will not even form anything close to an actual body. In these eras of great uncertainty, many stalkers find ample fear to feed on and take on their fully-fledged forms. While they are originally tethered to one host's fear, if they develop enough, they may detach and grow into their own selves. They manifest in a corporeal form out of thin air when they do this. Most who undergo this process find themselves in a world they had only ever seen, but never truly knew. They are like foreigners to a new land, and they have a sentience of their own to explore this place.
As their nature is still tethered to fear, even untethered stalkers must continuously feed on fear to keep themselves satiated. This is often simply accomplished by standing near another creature, absorbing surface, as well as subliminal energies. Because they took on a material form, they also must sustain themselves. Concepts of upkeeping a physical form often are strange to them, but they can grow into it quickly. One thing all stalkers share is the instinctual attraction for the frightful things. They love to scare people, and sometimes others get a thrill out of taking it too far. Stalkers are ideal for striking fear into others, with their slim nature, silent steps, and unsettling visage.
Play a Stalker if you want...
- To utilize stealth
- To strike fear into the hearts of those you cross
- To play games with the minds of others
- If you want to play a race that favors the Rogue, Psion, and Assassin classes
Stalkers typically appear as very tall, very skinny humanoids with bone-white skin. Most disturbing about them is the lack of a face on their heads. They have a completely smooth surface where the orifices and curvatures of a nose, mouth, and brow should be. Their long limbs make them intimidatingly tall, and their arms can sometimes reach down to their knees. Their hands and fingers are also very long and wiry. A stalker's voice can range in reception from a series of whispers repeating each other or gigantic booming voices that ring for great lengths. It is believed they communicate telepathically as they have no mouth. They grow hair that is usually black and short, but long-haired or bald stalkers are not scarce. Stalkers blend in with nighttime and are almost impossible to spot when atop a tree or rooftop.
Playing a Stalker
Stalkers sound scary and they often can be. However, when they have just materialized into the world, they are physically matured, but not mentally. In other words, they are like babies in the wild woods at first. They have a voracious appetite to learn and are quick on the uptake. As they experience the world, they slowly develop a personality and sentience independent of their origin. The core remains, though, that they love to scare. Some are more playful and therefore love to prank people into wetting themselves and such. Others take on darker personalities and find the highest pleasure in scaring someone to the brink and even to death. And then there are the highly developed ones who use their fear for various purposes in this new world, particularly dirty business for hire.
There is generally little concrete info on stalker societies. It is generally assumed that stalkers are too rare to form communities of their own. Recent speculation shows that stalkers actually naturally repel one another, and are adverse to the company of other stalkers. They are recalcitrant and hard to read, particularly without a face. When a stalker feels a strong emotion, one will be able to tell by their actions, as they can be very scary when infuriated. Stalker names are unisex, due to the race seemingly having no concept of gender nor care. They also thus use the pronoun 'they.' They often have an attraction for whatever original fear may have birthed them, and some name themselves after fears or the source of it.
Stalker Characteristics: Shy, creepy, quiet, cautious, curious, unsettling
Stalker Names: Acrophobia, Arachnophobia, Bibliophobia, Coulrophobia, Clown, Vengeance
Three sample stalker adventurers are described below.
Retribution is a Stalker assassin, traveling about the world for jobs to complete with a heavy coin. Since Retribution's conception, they have grasped that the world cannot be conquered on fear alone. One must have action as well. Thus, they have learned to pair their skills in fear and stealth to that of murder. They have a long client list waiting with a good many heads for the picking. Retribution picks out only the jobs they believe will strike the most fear into the hearts of others.
Apiphobia is a stalker rogue. They have long had fun lurking in the shadows and surprising passerby to feed off the immediate fear. Being rather young, Apiphobia is not bent on any convictions and still loves to explore the world and what it has to offer for those who live in the flesh.
Shark is a stalker psion who is ruthlessly rational. They see fear as proof that a creature is weak and feeble-minded, unfit to exist. As such, Shark is bent on utilizing their power to the point of breaking people for their amusement. There is no need to kill when one can merely break the mind, and that is just what Shark does. They wander about the land searching for something like them, which are nigh immune to this weakness of fear. Everything else is too fragile.