Stained Glass Golem (5e Creature)

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Stained Glass Golem[edit]

Large construct, unaligned


Armor Class 18 (natural armor)
Hit Points 104 (11d10 + 44)
Speed 30 ft.


STR DEX CON INT WIS CHA
10 (+0) 18 (+4) 18 (+4) 3 (-4) 11 (+0) 6 (-2)

Proficiency Bonus +3
Damage Vulnerabilities thunder, bludgeoning from adamantine weapons
Damage Resistances fire
Damage Immunities radiant; bludgeoning, piercing and slashing from nonmagical attacks that aren't adamantine
Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses darkvision 60 ft., passive Perception 10
Languages understands the languages of its creator but can't speak
Challenge 7 (2,900 XP)


False Appearance. While the golem remains motionless, it is indistinguishable from the rest of the stained glass in the window.

Immutable Form. The golem is immune to any spell or effect that would alter its form.

Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.

Magic Weapons. The golem's weapon attacks are magical.

ACTIONS

Multiattack. The golem uses its prismatic spray if it is available and then makes two glass sword attacks.

Glass Sword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 17 (2d12 + 4) slashing damage, and the target must succeed on a Constituation saving throw equal to the attack roll (maximum of 25) or suffer from a lingering wound. A wounded target takes 4 (1d8) necrotic damage at the start of it's turns due to blood loss, until it or another creature makes a DC 15 Wisdom (Medicine) check or Dexterity check to stanch the wound.

Prismatic Spray (Recharge 5-6). The golem unleashes colour in a 15-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw. For each target, roll 1d6 to determine the colour they were struck by.
1. Red. The target takes 22 (5d8) fire damage or half as much on a successful save.
2. Orange. The target takes 22 (5d8) acid damage or half as much on a successful save.
3. Yellow. The target takes 22 (5d8) lightning damage or half as much on a successful save.
4. Green. The target takes 22 (5d8) poison damage or half as much on a successful save.
5. Blue. The target takes 22 (5d8) cold damage or half as much on a successful save.
6. Violet. On a failed saving throw the target is restrained. The target must make a Constitution saving throw at the end of each of its turns. If it successfully saves three times, the effect ends. If it fails three times, it is turned to glass and is petrified. Successes and failures don’t need to be consecutive.


The stained glass golem is very nearly a work of art. Built in the form of a rainbow colored glass knight or fiend, the creature is often built into a window fashioned from such glass. Thus, it usually acts as the guardian of a given location often a church or a mausoleum. Stained glass golems, like most others, never speak or communicate in any way. When they move, however, they are said to produce a tinkling sound like that made by delicate crystal wind chimes. If moving through a lighted area, they strobe and flicker as the light striking them is broken into its component hues.


Creating a Stained Glass Golem[edit]

Time Cost Manual Rarity
40 days 50,000 gp Very rare
4.00
(one vote)

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