Stablemaster (5e Creature)
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Stablemaster[edit]
Medium humanoid (any race), any alignment Armor Class 12 (leather armor)
Skills Animal Handling +4, Nature +2, Perception +4 Master Rancher. The stablemaster has advantage on all Intelligence, Wisdom, and Charisma ability checks pertaining to beasts. Spellcasting. The stablemaster is a 1st-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It has the following druid spells prepared: Cantrips (at will): guidance, shillelagh ACTIONSClub. Melee Weapon Attack: +2 to hit (+4 with shillelagh), reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage, or 6 (1d8 + 2) bludgeoning damage with shillelagh. Boomerang. Ranged Weapon Attack: +3 to hit, rannge 30/120 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage.
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The stablemaster makes a living raising, training, protecting, and trading in horses or other similar beasts—and is a master of its craft. They are adept at protecting their livelihoods from pack wolves, thieves, and other minor threats thanks to a combination of hunting skills and minor magical abilities. |
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