Stablemaster (5e Creature)

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Medium humanoid (any race), any alignment

Armor Class 12 (leather)
Hit Points 39 (6d8 + 12)
Speed 30 ft.

10 (+0) 12 (+1) 14 (+2) 11 (+0) 15 (+2) 12 (+1)

Skills Animal Handling +4, Nature +2, Perception +4
Senses passive Perception 14
Languages Common, Druidic, and one other language
Challenge 1 (200 XP)

Master Rancher. The stablemaster has advantage on all Intelligence, Wisdom, and Charisma ability checks pertaining to beasts.

Spellcasting. The stablemaster is a 1st-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It has the following druid spells prepared:

Cantrips (at will): guidance, shillelagh
1st-level (2 slots): animal friendship, speak with animals, thunderwave


Club. Melee Weapon Attack: +2 to hit (+4 with shillelagh), reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage, or 6 (1d8 + 2) bludgeoning damage with shillelagh.

Boomerang. Ranged Weapon Attack: +3 to hit, rannge 30/120 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage.

The stablemaster makes a living raising, training, protecting, and trading in horses or other similar beasts—and is a master of its craft. They are adept at protecting their livelihoods from pack wolves, thieves, and other minor threats thanks to a combination of hunting skill and minor magical ability.

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