Squirrel (3.5e Creature)
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Squirrel | |
---|---|
Size/Type: | Tiny Animal |
Hit Dice: | 1/4 d8 (1 hp) |
Initiative: | +3 |
Speed: | 30 ft. (6 squares), climb 20 ft. |
Armor Class: | 15 (+2 size, +2 Dex), touch 15, flat-footed 12 |
Base Attack/Grapple: | +0/–12 |
Attack: | Bite +5 melee (1d3–4) |
Full Attack: | Bite +5 melee (1d3–4) |
Space/Reach: | 2-1/2 ft./0 ft. |
Special Attacks: | — |
Special Qualities: | Low-light vision, scent |
Saves: | Fort +2, Ref +5, Will +1 |
Abilities: | Str 2, Dex 17, Con 10, Int 2, Wis 12, Cha 6 |
Skills: | Balance +11, Climb +11, Hide +11, Jump +11, Listen +5, Move Silently +3, Spot +1 |
Feats: | Run, Weapon FinesseB |
Environment: | Temperate forests |
Organization: | Solitary, pair, or group (2-10) |
Challenge Rating: | 1/8 |
Treasure: | None |
Alignment: | Always neutral |
Advancement: | — |
Level Adjustment: | — |
This small, furry creature somewhat resembles a rat, but it sits upright on its hind legs and has a large, bushy tail.
These docile rodents thrive in temperate woods, where they eat mostly nuts, berries, and small insects.
Combat[edit]
Squirrels are extremely timid and run at the first sight of danger, biting only when cornered.
Skills: Squirrels have a +8 bonus racial bonus on Balance, Climb, and Jump checks. A squirrel can always choose to take 10 on Climb and Balance checks, even if rushed or threatened, and always counts as having a running start when using the Jump skill. A squirrel uses its Dexterity modifier instead of its Strength modifier for Climb and Jump checks.
Squirrels As Familiars[edit]
A squirrel may be selected as a familiar. It grants its master a +3 bonus on Climb checks.
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