Squirrel, Flying (3.5e Creature)

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A flying squirrel.
Flying Squirrel
Size/Type: Tiny Animal
Hit Dice: 1/2d8 (2 hp)
Initiative: +4
Speed: 30 feet (6 squares), climb 30 ft., glide 20 ft.
Armor Class: 16 (+2 size, +4 Dexterity), touch 16, flat-footed 12
Base Attack/Grapple: +0/-12
Attack: Bite +6 melee (1d3-4)
Full Attack: Bite +6 melee (1d3-4)
Space/Reach: 2-1/2 ft./0 ft.
Special Attacks:
Special Qualities: Glide, low-light vision, scent
Saves: Fort +2, Ref +6, Will +1
Abilities: Str 3, Dex 19, Con 11, Int 2, Wis 12, Cha 6
Skills: Balance +13*, Climb +13*, Jump +12*
Feats: Weapon Finesse
Environment: Warm forests
Organization: Solitary, pair, or group (2-10)
Challenge Rating: 1/8
Treasure: None
Alignment: Always neutral
Advancement:
Level Adjustment:


Flying squirrels have two flaps of skin connecting their forearms to their body, which allows them to “fly” from tree to tree.

Combat[edit]

Flying squirrels avoid combat, using their gliding ability to quickly escape enemies.

Glide (Ex): A flying squirrel can glide from any height at a speed of 20 feet per round in moderate or lower winds, descending at a rate of 10 feet per round.

Skills: Flying squirrels have a +8 racial bonus on Balance, Climb, and Jump checks. A flying squirrel can always choose to take 10 on Climb checks, even if rushed or threatened. A flying squirrel uses its Dexterity modifier instead of its Strength modifier for Climb and Jump checks.

Flying Squirrels as Familiars[edit]

A flying squirrel may be selected as a familiar. It grants its master a +3 bonus on Jump checks.


SEE WIKIPEDIA ENTRY: Flying Squirrel


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