Spydric-One (4e Creature)
Spydric-One[edit]
Spydric-ones are the tainted; humans transformed by the power of the great web. Many are feral and spider-like, feeding on their prey as a spider feeds on insects trapped in its web. Spydric-ones have the innate ability to communicate with spiders, and are often in the center of spider colonies.
Spydric-One Lurking terror[edit]
Spydric-One Lurking Terror Level 6 Lurker
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Medium Natural Humanoid (Spiderkind) XP 250
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Initiative +7 | Senses Perception +9; tremorsense 6 | |
HP 55; Bloodied 27 | ||
AC 20; Fortitude 17, Reflex 18, Will 17 | ||
Speed 6, climb 3 (spider climb) | ||
Bite ♦ at-will | ||
Effect: +11 Vs. AC; 1d10 + 4 poison damage. | ||
Toxic Bite ♦ encounter | ||
Effect: +11 Vs. AC; 3d10 + 4 poison damage. | ||
Web ♦ encounter | ||
Effect: +9 Vs. Reflex; the target is restrained until the end of the spydric-one lurking terror's next turn. | ||
Combat advantage | ||
Effect: The spydric-one lurking terror deals +1d6 damage when it has combat advantage against the target. | ||
Skills Athletics +11, Acrobatics +12, Arachana +13, Stealth +14 | ||
Str 16 (+6) | Dex 19 (+7) | Wis 13 (+4) |
Con 13 (+4) | Int 13 (+4) | Cha 16 (+6) |
Alignment Unaligned | Languages Common, Spydric | |
Equipment — |
Spydric-One Lurking Terror Tactics[edit]
The spydric-one lurking terror lies in wait for prey to come nearby before springing an ambush. The lurking terror will attempt to flank its foes with an ally in order to deal more damage, and will viciously bite its foes. When bloodied, it will attempt to flee.
Spydric-One Hunter[edit]
Spydric-One Hunter Level 7 Skirmisher
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Medium Natural Humanoid (Spiderkind) XP 300
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Initiative +7 | Senses Perception +9; tremorsense 6 | |
HP 77; Bloodied 38 | ||
AC 21; Fortitude 18, Reflex 19, Will 18 | ||
Speed 6, climb 3 (spider climb) | ||
Bite ♦ at-will | ||
Effect: +12 Vs. AC; 2d6 + 5 poison damage. | ||
Toxic Bite ♦ encounter | ||
Effect: +12 Vs. AC; 3d10 + 5 poison damage. When the spydric-one hunter charges, it can use this power in place of a melee basic attack. | ||
Hit-and-Run ♦ at-will | ||
Effect: The spydric-one hunter can move up to 6 squares. The spydric-one hunter can use this power after chargeing. | ||
Web ♦ encounter | ||
Effect: +12 Vs. Reflex; the target is restrained until the end of the spydric-one hunter's next turn. | ||
Combat advantage | ||
Effect: The spydric-one hunter deals +1d6 damage when it has combat advantage against the target. | ||
Skills Athletics +11, Acrobatics +12, Arachana +13, Stealth +14 | ||
Str 16 (+6) | Dex 19 (+7) | Wis 13 (+4) |
Con 13 (+4) | Int 13 (+4) | Cha 16 (+6) |
Alignment Unaligned | Languages Common, Spydric | |
Equipment — |
Spydric-One Hunter Tactics[edit]
The spydric-one hunter uses hit-and-run to remain mobile, charging into advantageous positions before retreating. Once bloodied, the hunter will attempt to flee.
Spydric-One Webrider[edit]
Spydric-One Webrider Level 17 Skirmisher
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Medium Natural Humanoid (Spiderkind) XP 1600
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Initiative +15 | Senses Perception +17; tremorsense 6 | |
HP 162; Bloodied 81 | ||
AC 31; Fortitude 25, Reflex 27, Will 25 | ||
Speed 6, climb 3 (spider climb) | ||
Bite ♦ at-will | ||
Effect: +22 Vs. AC; 2d8 + 7 poison damage. | ||
Toxic Bite ♦ encounter | ||
Effect: +22 Vs. AC; 4d10 + 7 poison damage. When the spydric-one webrider charges, it can use this power in place of a melee basic attack. | ||
Planar Web ♦ encounter | ||
Effect: Ranged 10; +18 Vs. Reflex; two attacks; 3d10 + 6, and the target is restrained (save ends). This attack creates a zone of spiderwebs (burst 1 around the target) until the end of the encounter. The zone is difficult terrain. | ||
Web Ride ♦ encounter | ||
Effect: The spydric-One webrider teleports up to 6 squares. The spydric-one webrider can use this power any number of times per encounter, with the limitation that it can only use it to teleport up to 12 squares per encounter. | ||
Web ♦ encounter | ||
Effect: Ranged 5; +20 Vs. Reflex; the target is restrained until the end of the spydric-one hunter's next turn. This attack creates a zone of spiderwebs (burst 1 around the target) until the end of the encounter. The zone is difficult terrain. | ||
Web Hide | ||
Effect: The spydric-one webrider can use the Stealth skill to hide without cover or concealment, so long as it is within one square of webbing that covers at least one square. | ||
Combat advantage | ||
Effect: The spydric-one webrider deals +2d6 damage when it has combat advantage against the target. | ||
Skills Athletics +18, Acrobatics +20, Arachana +20, Stealth +22 | ||
Str 21 (+13) | Dex 24 (+15) | Wis 18 (+12) |
Con 18 (+12) | Int 18 (+12) | Cha 21 (+13) |
Alignment Unaligned | Languages Common, Spydric | |
Equipment — |
Spydric-One Webrider Tactics[edit]
The spydric-one webrider uses its web and planar web powers to create areas of spiderwebs in strategic locations, and then uses its web hide ability to stay hidden, moving to a strategic location with web ride. It then strikes from hiding with bite or toxic bite.
Spydric-One Vampyre[edit]
Spydric-One Vampyre Level 26 Lurker
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Medium Natural Humanoid (Spiderkind) XP 9000
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Initiative +22 | Senses Perception +24; tremorsense 6 | |
HP 185; Bloodied 92 | ||
AC 40; Fortitude 32, Reflex 34, Will 32 | ||
Speed 6, climb 3 (spider climb) | ||
Bite ♦ at-will | ||
Effect: +31 Vs. AC; 3d8 + 9 poison damage. | ||
Toxic Bite ♦ recharge , | ||
Effect: +31 Vs. AC; 5d10 + 9 poison damage. | ||
Vampydric Spiderbite ♦ encounter | ||
Effect: +29 Vs. Reflex; 5d12 + 9 poison damage, and the spydric-one vampyre spends a healing surge. | ||
Web ♦ encounter | ||
Effect: +29 Vs. Reflex; the target is restrained until the end of the spydric-one lurking terror's next turn. | ||
Combat advantage | ||
Effect: The spydric-one lurking terror deals +3d6 damage when it has combat advantage against the target. | ||
Skills Athletics +26, Acrobatics +27, Arachana +28, Stealth +29 | ||
Str 26 (+21) | Dex 29 (+22) | Wis 23 (+19) |
Con 23 (+19) | Int 23 (+19) | Cha 26 (+21) |
Alignment Unaligned | Languages Common, Spydric | |
Equipment — |
Spydric-One Vampyre Tactics[edit]
The spydric-one vampyre attempts to ambush its prey, using flanking to gain combat advantage, and using its bite and toxic bite powers to subdue its foe. When bloodied, it uses vampiric spiderbite, and if that fails, it uses web to cover its retreat.
Spydric-One Lore[edit]
A character knows the following information with a successful arachana check.
- DC 15: Spydric-ones are humans that have been tainted by the arachania; they can be feral and spider-like as a result of this taint.
- DC 20: Spydric-ones can bring portions of the arachania to the material plane, creating a web of arachane power. They have also been known to climb walls like a spider and speak to spiders.
- DC 25: The more feral spydric-ones can inject poison with their teeth and tend to feed in a similar manner to spiders.
Encounter Groups[edit]
Spydric-ones are typically solitary, though they are often found among monstrous spiders.
Level 7 Encounter (XP 1500)[edit]
- 1 Spydric-One Lurking Terror (level 6 lurker)
- 1 Spydric-One Hunter (level 7 skirmisher)
- 1 Salticid Youngling (Jumping Spider (4e Creature)) (level 3 skirmisher)
- 1 Theraphosa Youngling (level 5 brute)
- 1 Wolf Spider Adult (level 6 soldier)
- 1 Scytodid Youngling (level 6 artillery)
- 4 Spiderlings (level 1 minion)
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Back to Main Page → 4e Homebrew → Sourcebooks → Arachonomicon; the Book of Spiderkind → Monsters.