Spyder-Fiend (5e Creature)

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Spyder-Fiend[edit]

Large fiend (demon), chaotic evil


Armor Class 16 (natural armor)
Hit Points 115 (11d10 + 55)
Speed 40 ft., climb 40 ft.


STR DEX CON INT WIS CHA
18 (+4) 23 (+6) 20 (+5) 8 (-1) 12 (+1) 10 (+0)

Saving Throws Str +7, Dex +9
Skills Stealth +9
Proficiency Bonus +3
Damage Resistances poison; bludgeoning, piercing, and slashing from nonmagical attacks
Senses darkvision 60 ft., passive Perception 11
Languages understands Abyssal but can't speak
Challenge 8 (3,900 XP)


Magic Resistance. The spyder-fiend has advantage on saving throws against spells and other magical effects.

Keen Hearing and Smell. The spyder-fiend has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The spyder-fiend has advantage on an attack roll against a creature if at least one of the spyder-fiend's allies is within 5 feet of the creature and the ally isn't incapacitated.

Spider Climb. The spyder-fiend can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Web Sense. While in contact with a web, the spyder-fiend knows the exact location of any other creature in contact with the same web.

Web Walker. The spyder-fiend ignores movement restrictions caused by webbing.

ACTIONS

Multiattack. The spyder-fiend makes two bite attacks.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage and 7 (2d6) poison damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.

Web (Recharge 5-6). Ranged Weapon Attack: +9 to hit, range 30/60 ft., one creature. Hit: The target is restrained by webbing. As an action, the restrained target can make a DC 14 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage).


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From page 36 of The Rod of Seven Parts

Spyder-fiends are a group of horrible and grotesque creatures created for destruction and chaos. They are the unholy union of the worst traits of a wolf combined with that of a spider. While they are well equipped for frontal assaults, spyder-fiends prefer ambush tactics, and will often use their webs to this advantage. The web of a spyder-fiend is more like rope than it is sticky. It is sturdy enough to support the fiend so it can hang above opportunistic openings before dropping on prey. It can also be used to entangle prey even though it is not sticky. Despite having the intelligence of beasts, spyder-fiends are still remarkably cruel and cunning, preferring to watch prey squirm and die to their poison, wrapped helplessly in their webs.

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