Spinoraptor (5e Creature)
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Spinoraptor[edit]
Large monstrosity, unaligned Armor Class 16 (natural armor)
Skills Perception +6 Keen Sight and Smell. The spinoraptor has advantage on Wisdom (Perception) checks that rely on sight or smell. Pack Tactics. The spinoraptor has advantage on an attack roll against a creature if at least one of the spinoraptor's allies is within 5 feet of the creature and the ally isn't incapacitated. Pounce. If the spinoraptor moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 16 Strength saving throw or be knocked prone. If the target is prone, the spinoraptor can make one bite attack against it as a bonus action. Standing Leap. The spinoraptor's long jump is up to 30 feet and its high jump is up to 20 feet, with or without a running start. ACTIONSBite. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 17 (2d10 + 6) piercing damage. Claw. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 6) slashing damage.
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The spinoraptor is an artificially produced organism designed by Dr. Henry Wu. The perfect blend of power, aggression and cunning. Typically a pack hunter, these large predators are capable of taking down nearly any prey item. |
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