Spidercult Venomancer (5e Creature)
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Medium humanoid (any race), any non-good alignment
Saving Throws Int +6, Wis +4
Spider Climb. The venomancer can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Spellcasting. The venomancer is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The venomancer has the following wizard spells prepared:
Cantrips (at will): mage hand, minor illusion, poison spray, prestidigitation
Spider Touch. Melee Spell Attack: +6 to hit, reach 5 ft., one creature. Hit: 7 (3d4) poison damage and the target is restrained by webbing until the end of its next turn. A restrained creature can use its action to make a DC 14 Strength check, bursting the webbing on a success.
A venomancer is a wizard in the spidercult. Years spent studying dark magic have granted them the ability to conjure toxic webs around their enemies.