Spidercult Venomancer (5e Creature)
Spidercult Venomancer[edit]
Medium humanoid (any race), any non-good alignment Armor Class 13 (16 with mage armor)
Saving Throws Int +6, Wis +4 Dark Devotion. The venomancer has advantage on saving throws against being charmed or frightened. Spider Climb. The venomancer can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. Spellcasting. The venomancer is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The venomancer has the following wizard spells prepared: Cantrips (at will): mage hand, minor illusion, poison spray, prestidigitation ACTIONSSpider Touch. Melee Spell Attack: +6 to hit, reach 5 ft., one creature. Hit: 7 (3d4) poison damage and the target is restrained by webbing until the end of its next turn. A restrained creature can use its action to make a DC 14 Strength check, bursting the webbing on a success.
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A venomancer is a wizard in the spidercult. Years spent studying dark magic have granted them the ability to conjure toxic webs around their enemies. |
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