Spellsword (5e Creature)
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Medium humanoid (any race), any alignment
Saving Throws Str +7, Dex +6, Con +6, Int +6
Brute. A melee weapon deals one extra die of its damage when the spellsword hits with it (included in the attack).
Spellcasting. The spellsword is a 7th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The spellsword has the following wizard spells prepared:
Cantrips (at will): fire bolt, light, mage hand, prestidigitation
*The spellsword casts these spells on itself before combat.
Multiattack. The spellsword makes two melee attacks and casts a cantrip.
Longsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) slashing damage, or 14 (2d10 + 3) slashing damage when used with two hands.
Parry. The spellsword adds 4 to its AC against one melee attack that would hit it. To do so, the spellsword must see the attacker and be wielding a melee weapon.
Spellswords study ancient martial traditions that combine magical ability with physical prowess. They train in mystic academies, far from the eyes of others.