Spellsword (5e Creature)

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Medium humanoid (any race), any alignment

Armor Class 16 (breastplate)
Hit Points 91 (14d8 + 28)
Speed 30 ft.

16 (+3) 14 (+2) 15 (+2) 15 (+2) 12 (+1) 13 (+1)

Saving Throws Str +7, Dex +6, Con +6, Int +6
Skills Arcana +6, Athletics +7, Intimidation +5
Proficiency Bonus +4
Damage Resistances nonmagical bludgeoning, piercing, and slashing (from stoneskin)
Senses passive Perception 11
Languages any two languages
Challenge 9 (5,000 XP)

Brave. The spellsword has advantage on saving throws against being frightened.

Brute. A melee weapon deals one extra die of its damage when the spellsword hits with it (included in the attack).

Spellcasting. The spellsword is a 7th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The spellsword has the following wizard spells prepared:

Cantrips (at will): fire bolt, light, mage hand, prestidigitation
1st level (4 slots): burning hands, magic missile, shield
2nd level (3 slots): scorching ray
3rd level (3 slots): counterspell, fireball, lightning bolt
4th level (1 slot): fire shield, stoneskin*

*The spellsword casts these spells on itself before combat.


Multiattack. The spellsword makes two melee attacks and casts a cantrip.

Longsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) slashing damage, or 14 (2d10 + 3) slashing damage when used with two hands.


Parry. The spellsword adds 4 to its AC against one melee attack that would hit it. To do so, the spellsword must see the attacker and be wielding a melee weapon.

Spellswords study ancient martial traditions that combine magical ability with physical prowess. They train in mystic academies, far from the eyes of others.

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