Spellblader (5e Class)
Spellblader[edit]
Creating a Spellblader
Quick Build You can make a Spellblader quickly by following these suggestions. Strength should be your highest ability score, followed by Intelligence.
Class Features
As a Spellblader you gain the following class features.
- Hit Points
Hit Dice: 1d10 per Spellblader level
Hit Points at 1st Level: 10 + Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + Constitution modifier per Spellblader level after 1st
- Proficiencies
Armor: -
Weapons: Simple weapons
Tools: Smith's Tools, Tinker's Tools
Saving Throws: Strength and Intelligence
Skills: Choose two from Arcana, Athletics, Investigation, Perception or Intimidation
- Equipment
You start with the following equipment, in addition to the equipment granted by your background:
- (a) a shortsword or (b) two handaxes
- (a) a battleaxe or (b) any martial weapon
- Leather armor, an Explorer's Pack and a Spellcasting focus (mentioned in Spellcasting)
Level | Proficiency Bonus |
Features | —Spell Slots per Spell Level— | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |||
1st | +2 | Weapon Binding, Spellcasting | 2 | — | — | — | — | — | — | — | — |
2nd | +2 | Subclass: Way of the Arcane | 3 | — | — | — | — | — | — | — | — |
3rd | +2 | — | 4 | 2 | — | — | — | — | — | — | — |
4th | +2 | Ability Score Improvement | 4 | 3 | — | — | — | — | — | — | — |
5th | +3 | — | 4 | 3 | 2 | — | — | — | — | — | — |
6th | +3 | — | 4 | 3 | 3 | — | — | — | — | — | — |
7th | +3 | — | 4 | 3 | 3 | 1 | — | — | — | — | — |
8th | +3 | Ability Score Improvement | 4 | 3 | 3 | 2 | — | — | — | — | — |
9th | +4 | — | 4 | 3 | 3 | 3 | 1 | — | — | — | — |
10th | +4 | — | 4 | 3 | 3 | 3 | 2 | — | — | — | — |
11th | +4 | — | 4 | 3 | 3 | 3 | 2 | 1 | — | — | — |
12th | +4 | Ability Score Improvement | 4 | 3 | 3 | 3 | 2 | 1 | — | — | — |
13th | +5 | — | 4 | 3 | 3 | 3 | 2 | 1 | 1 | — | — |
14th | +5 | — | 4 | 3 | 3 | 3 | 2 | 1 | 1 | — | — |
15th | +5 | — | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | — |
16th | +5 | Ability Score Improvement | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | — |
17th | +6 | — | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | 1 |
18th | +6 | — | 4 | 3 | 3 | 3 | 3 | 1 | 1 | 1 | 1 |
19th | +6 | Ability Score Improvement | 4 | 3 | 3 | 3 | 3 | 2 | 1 | 1 | 1 |
20th | +6 | — | 4 | 3 | 3 | 3 | 3 | 2 | 2 | 1 | 1 |
- Weapon Binding
Starting out at level 1 you have delved into the Mysteries of the Arcane to increase the Power of your Spells through your blade. You can Spend 1 hour to attune to a weapon of choice. This is different from attunement with Magical Items. You are only able to attune to a Weapon once a day. If you attune to a new weapon you lose Attunement on your previous one.
Whilst a Weapon is bound to you this way you gain a +1 to hit with this weapon. This weapon also becomes a Spellcasting focus for your spells giving them a +1 to hit as well. Once reaching 5th level, and again at level 11 and 16, the bonus to attack increases by 1.
- Spellcasting
By 2nd level your Ability to pour mana through your weapon increases to being able to cast spells.
- Cantrips
Starting at level 2, You are able to refine your blade with magic. You learn the following cantrips: Green-Flame Blade, Sword Burst, Booming Blade and Light.
- Spell Slots
The Spellblader table shows how many spell slots you have to cast your spells of lst level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.
You prepare the list of Spellblader spells that are available for you to cast, choosing from the Spellblader spell list. When you do so, choose a number of Spellblader spells equal to your Intelligence modifier + your Spellblader level (minimum of one spell). The spells must be of a level for which you have spell slots.
For example, if you are a 5th-level Spellblader, you have four 1st-level and two 2nd-level spell slots. With a Intelligence of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell Burning Hands, you can cast it using a 1st-level or 2nd-level slot. Casting the spell doesn't remove it from your list of prepared spells.
- Spellcasting Ability
Intelligence is your spellcasting ability for your Spellblader spells since your enchanting spells come from pure power of the mind. You use your Intelligence whenever a spell refers to your spellcasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for a Spellblader spell you cast and when making an attack roll with one.
Spell save DC = 8 + your proficiency bonus + your Intelligence modifier
Spell attack modifier = your proficiency bonus + your Intelligence modifier
- Subclass Way of the Arcane