Spell Guardian (5e Subclass)
Spell Guardian[edit]
Summoning magical shields and building strongholds and walls in the middle of the battlefield, spellcasters can raise inexpugnable defenses and protect their allies with magical power. Spell Guardians are fighters who use spells to shield their allies, protecting them in battles with arcane power.
Fighter Level |
Cantrips Known |
Spells Known |
—Spell Slots per Spell Level— | |||
---|---|---|---|---|---|---|
1st | 2nd | 3rd | 4th | |||
3rd | 2 | 3 | 2 | — | — | — |
4th | 2 | 4 | 3 | — | — | — |
5th | 2 | 4 | 3 | — | — | — |
6th | 2 | 4 | 3 | — | — | — |
7th | 2 | 5 | 4 | 2 | — | — |
8th | 2 | 6 | 4 | 2 | — | — |
9th | 2 | 6 | 4 | 2 | — | — |
10th | 3 | 7 | 4 | 3 | — | — |
11th | 3 | 8 | 4 | 3 | — | — |
12th | 3 | 8 | 4 | 3 | — | — |
13th | 3 | 9 | 4 | 3 | 2 | — |
14th | 3 | 10 | 4 | 3 | 2 | — |
15th | 3 | 10 | 4 | 3 | 2 | — |
16th | 3 | 11 | 4 | 3 | 3 | — |
17th | 3 | 11 | 4 | 3 | 3 | — |
18th | 3 | 11 | 4 | 3 | 3 | — |
19th | 3 | 12 | 4 | 3 | 3 | 1 |
20th | 3 | 13 | 4 | 3 | 3 | 1 |
- Spellcasting
- When you reach 3rd level, you learn how to use spells in battle.
- Cantrips
- You learn two cantrips of your choice from the spell guardian spell list. You learn an additional spell guardian cantrip of your choice at 10th level.
- Spell Slots
- The Path of the spell guardian Spellcasting table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. you regain all expended spell slots when you finish a long rest.
- Spells Known of 1st Level and Higher
- You know three 1st-level spell guardian spells of your choice. The Spells Known column of the spell guardian spellcasting table shows when you learn more guardian spells of 1st level or higher.
- Whenever you gain a level in this class, you can replace one of the spell guardian spells he know with another spell of your choice from the spell guardian spell list. The new spell must be of a level for which you have spell slots.
- Spellcasting Ability
- Intelligence is your spellcasting ability for the spell guardian spells, since you learn this power through research and study. You use your Intelligence whenever a spell refers to his spellcasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for a spell guardian spell you cast and when making an attack roll with one.
Spell save DC = 8 + your proficiency bonus + your Intelligence modifier
Spell attack modifier = your proficiency bonus + your Intelligence modifier
- Arcane Shield
When your chose this war path at 3rd level, you can use a Bonus Action to conjure an intangible magical shield on an empty hand. This shield functions as a regular shield, but grants you resistance to force damage and make you immune to magic missiles.
- Magical Ward
At 7th level, whenever an allied creature within 30 feet would've taken damage capable or reducing it to 0 hit points, you can use your reaction to make that creature be reduced to 1 hit point instead. The creature gain an amount of temporary hit points equal to your Intelligence modifier.
You can use this feature a number of times equal to your Intelligence modifier, regaining uses of this feature after completing a long rest. You can use it again if you spend a spell slot to do so.
- Eldritch Barrier
When you reach the 10th level, whenever you cast a spell using your Action, you can use a bonus action to grant the benefits of half cover to an ally within within 30 feet.
- Relocate
Also at 15th level, you can magically teleport your allies in the battlefield. whenever you spend a spell slot to cast a Spell Guardian spell, you can swap places with an ally you can see within 30 feet (no action required).
- Instant Fortress
At 18th level, you can raise a fortress in the middle of the battlefield.
You can cast the spell laborer's bane without spending a spell slot. When you do so, you can't do it again until you finish a short or a long rest.
Spell Guardian Spell List[edit]
Spell Guardian spells are usually suited to raise magical defenses and to quickly create protections or restore allies.
- Cantrips
blade ward, create bonfire, green-flame blade, guidance, gust, mending, message, mold earth, produce flame, resistance, shillelagh, spare the dying, true strike
- 1st
alarm, compelled duel, entangle, false life, fog cloud, healing word, heroism, protection from evil and good,sanctuary, shield, shield of faith
- 2nd
aid, arcane lock, darkness, enhance ability, enlarge/reduce, find steed, find traps, gust of wind, heat metal, knock, magic weapon, pass without trace, spider climb, warding bond, web
- 3rd
aura of vitality, blink, cerg's fortification fortification, clairvoyance, create food and water, fear, fireball, fly, glyph of warding, haste, mass healing word, plant growth, revivify, sleet storm, slow, stinking cloud, tiny hut, wind wall
- 4th
confusion, conjure minor elementals, control water, fabricate, faithful hound, fire shield, freedom of movement, giant insect, hallucinatory terrain, ice storm, stone shape, wall of fire Fighter Subclass
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