Spectral Ninja (5e Class)
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Spectral Ninja[edit]
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Creating a[edit]
- Quick Build
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Class Features
As a Spectral Ninja you gain the following class features.
- Hit Points
Hit Dice: 1d10 per Spectral Ninja level
Hit Points at 1st Level: 10 + Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + Constitution modifier per Spectral Ninja level after 1st
- Proficiencies
Armor: Light armor
Weapons: Daggers, Short Swords, Magical Weapons, Sickles
Tools: Disguise kit, Poisoner's kit, Thieves tools
Saving Throws: Dexterity, constitution
Skills: Choose 3 from Athletics, Acrobatics, Sleight of hand, Stealth, Investigation, Insight, Perception, Animal handling, Deception and intimidation
- Equipment
You start with the following equipment, in addition to the equipment granted by your background:
- The Shadow Sword
- (a) 2 Sickles or (b) 2 Daggers
- (a) Thieves tools or (b) a Poisoner's kit or (c) a disguise kit
- Leather armor
- If you are using starting wealth, you have 2d4 x 10 in funds.
Level | Proficiency Bonus |
Features |
---|---|---|
1st | +2 | Ghostly Powers, Shadow Blade, Unarmored movements |
2nd | +2 | Ghostly Path, Possessor demon |
3rd | +2 | Imposter (1) |
4th | +2 | Ability Score Improvement |
5th | +3 | Extra Attack (1) |
6th | +3 | Ghostly Path |
7th | +3 | Devilish Luck |
8th | +3 | Ability Score Improvement |
9th | +4 | Imposter (2), Ectoplasm |
10th | +4 | Ghostly Path |
11th | +4 | Shadow Sneak |
12th | +4 | Ability Score Improvement |
13th | +5 | Extra Attack (2), Imposter (3) |
14th | +5 | Ghostly Path |
15th | +5 | Death Toll |
16th | +5 | Ability Score Improvement |
17th | +6 | Imposter (4), Shadow Sneak (2) |
18th | +6 | Ghostly Path |
19th | +6 | Ability Score Improvement |
20th | +6 | Deaths Partner |
Ghostly Powers[edit]
Because your a ghost, you now have condition immunities to prone and poisoned, your walking speed is now your hover speed, and you get damage resistance to poison and necrotic.
Shadow Blade[edit]
As a Spectral Ninja, You get the Shadow Blade. It is a great sword, with the finesse, special properties, dealing 1d10 slashing damage. when you make a attack against a creature with the blade, they roll constitution save throw, or they take an adicanal 1d8 necrotic damage. This damage increases at the 6th, 10th, and 18th level by 1d8.
Unarmored Movements[edit]
While not wearing any armor, your speed increases by 10 ft.
Ghostly Path[edit]
At the 2nd level, you chose a Ghostly path. Choose between Spectral summoner or Death Assassin, detailed at the end of the class description. Your choice grants you features at 2nd and again at 6th, 10th, 14th, and 18th level.
Possessor Demon[edit]
Starting at 2nd level, As his action, the Spectral Ninja can summon a possessor demon. this demon is a tiny feind, with 5 hit points and a AC of 15 with a fly speed of 30 feet. As your bonus action, you can command it to fly to any creature of your choice and try to possess it. the target must make a wisdom save throw or be taken over by the demon. on the targets turn, they make the save throw agein, or they do one action you command them to do, except any self-hurting commands. If they succeed the throw, they are free from the demon.
Ability Score Improvement[edit]
When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
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Spell List[edit]
You know all of the spells on the basic spell list and additional spells based on your subclass.
- 1st Level
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- 2nd Level
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- 3rd Level
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- 4th Level
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- 5th Level
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Multiclassing[edit]
Prerequisites. To qualify for multiclassing into the <!-class name-> class, you must meet these prerequisites:
Proficiencies. When you multiclass into the <!-class name-> class, you gain the following proficiencies:
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