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UA: Abjuration Domain Abjurer Variants Accurate Jaunt (Feat) Action Points Adventuring Air Gnomes Air Goblins Alternate Save Failure Results Alternate Threshold Levels Alternative Skill Systems Antimagic Domain Ape Totem Class Features Aquatic Dwarves Aquatic Elves Aquatic Gnomes Aquatic Goblins Aquatic Half-Elves Aquatic Half-Orcs Aquatic Halflings Aquatic Humans Aquatic Kobolds Aquatic Orcs Aquatic Races Arctic Dwarves Arctic Elves Arctic Gnomes Arctic Goblins Arctic Half-Elves Arctic Half-Orcs Arctic Halflings Arctic Kobolds Arctic Orcs Arctic Races Armor as Damage Reduction Auspicious Odds (Spell) Balancing Gestalt Characters Barbarian Variant Barbarian Variant: Totem Barbarian Bard Variant Bard Variant: Bardic Sage Bard Variant: Divine Bard Bard Variant: Savage Bard Battle Domain Battle Scion Bear Totem Class Features Behind the Curtain: Massive Damage Rules Bell Curve Rolls Bladeproof Skin (Feat) Bloodline Descriptions Bloodline Levels Bloodline Strength and Source Bloodline Traits Bloodlines Boar Totem Class Features Breadth of Knowledge (Feat) Building Characters Building a Gestalt Character Call Forth the Dweller (Incantation) Campaigns Celestial Character Background Character Background: Academic Background Character Background: Academic Magic Background Character Background: Aristocratic Background Character Background: Cross-Cultural Background Character Background: Government Background Character Background: Maritime Background Character Background: Mercantile Background Character Background: Military Background Character Background: Religious Background Character Background: Skilled Background Character Background: Underworld Background Character Background: Wilderness Background Character Flaws Character Traits Class Feature Variants Classes Cleric Variant Cleric Variant: Cloistered Cleric Cobra Strike Cold Domain Combat Awareness (Feat) Combat Facing Combining Massive Damage Variants Complex Skill Checks Conductivity (Feat) Conjuration Domain Conjurer Variants Contacts Controlled Immolation (Feat) Craft Points Creating Other Bloodlines Damage Conversion Death and Dying Defense Bonus Demon Denying Stance Desert Dwarves Desert Elves Desert Gnomes Desert Goblins Desert Half-Elves Desert Half-Orcs Desert Halflings Desert Kobolds Desert Orcs Desert Races Devil Divination Domain Diviner Variants Doppelganger Dragon, Black Dragon, Blue Dragon, Brass Dragon, Bronze Dragon, Copper Dragon, Gold Dragon, Green Dragon, Red Dragon, Silver Dragon, White Dragon Totem Class Features Dragonblade Dreamstriker Drow Paragon Druid Variant Druid Variant: Druidic Avenger Dwarf Paragon Eagle Totem Class Features Earth Dwarves Earth Kobolds Elemental, Air Elemental, Earth Elemental, Fire Elemental, Water Elemental Racial Variants Elf Paragon Enchanter Variants Enchantment Domain Environmental Racial Variants Evocation Domain Evoker Variants Expert Eyes to the Sky (Feat) Faith Scion False Pretenses (Feat) Favored Enemy Variant: Favored Environment Feeble Fey Fighter Variant Fighter Variant: Thug Fire Domain Fire Elves Fire Half-Elves Fire Hobgoblins Fires of Dis (Incantation) Frail Generic Classes Genie, Djinni Genie, Efreeti Genie, Janni Gestalt Characters Giant, Cloud Giant, Fire Giant, Frost Giant, Hill Giant, Stone Giant, Storm Gnome Paragon Hag Half-Dragon Paragon Half-Elf Paragon Half-Orc Paragon Half Races Halfling Paragon Hammer of All Souls Hand and Foot Hex Grid Honor Horse Totem Class Features Hrothgar's Journey (Incantation) Human Paragon Illusion Domain Illusionist Variants Inattentive Incantations Ineluctable Echo (Feat) Injury Invisible Eye Ionon Item Familiar (Feat) Item Familiars Jaguar Totem Class Features Jungle Dwarves Jungle Elves Jungle Gnomes Jungle Goblins Jungle Half-Elves Jungle Half-Orcs Jungle Halflings Jungle Kobolds Jungle Orcs Jungle Races Legendary Weapons Level-Independent XP Awards Life Leech (Feat) Lion Totem Class Features Live My Nightmare (Feat) Lycanthrope Magic Magic Rating Mass Auspicious Odds (Spell) Massive Damage Thresholds and Results Meager Fortitude Metamagic Components Minotaur Momentary Alteration (Feat) Monk Variant Monk Variant: Fighting Styles Murky-Eyed Naturalized Denizen (Feat) Necromancer Variants Necromancy Domain Noncombatant Ogre Omniscient Whispers (Feat) Orc Paragon Other Class Variants Overwhelming Attack Paladin Variant Paladin Variants: Freedom, Slaughter, and Tyranny Paladin of Freedom Class Features Paladin of Slaughter Class Features Paladin of Tyranny Class Features Passive Way Pathetic Photosynthetic Skin (Feat) Players Roll All the Dice Polar Chill (Feat) Poor Reflexes Prestige Bard Prestige Paladin Prestige Ranger Prestigious Character Classes Races Races of Air Races of Earth Races of Fire Races of Water Racial Paragon Classes Rage Variant: Whirling Frenzy Random Bloodline Determination Ranger Variant Ranger Variant: Planar Ranger Ranger Variant: Urban Ranger Recharge Magic Reducing Level Adjustments Reputation Reserve Points Residual Rebound (Feat) Rogue Variant Rogue Variant: Wilderness Rogue Sanity Scaling the Saving Throw Serpent Totem Class Features Shaky Skill Knowledge (Feat) Sleeping Tiger Slow Sorcerer/Wizard Variant Sorcerer Variant: Battle Sorcerer Specialist Wizard Variants Spell Points Spell Scion Spellcaster Spelltouched Feats Spontaneous Divine Casters Spontaneous Metamagic Stench of the Dead (Feat) Storm Domain Summon Monster Variants Swift Scion Taint Tainted Prestige Classes Tainted Sorcerer Tainted Warrior Test-Based Prerequisites Tiefling Paragon Titan Transmutation Domain Transmuter Variants Troll Turning Undead Variant: Level Check Turning Undead Variant: Planar Turning Undying Way Unreactive Urban Tracking Vampire Variable Modifiers Variant Character Classes Variant Rules Vitality and Wound Points Vulnerable Warrior Water Half-Orcs Water Halflings Water Orcs Weak Will Weapon Group (Axes) Weapon Group (Basic Weapons) Weapon Group (Bows) Weapon Group (Claw Weapons) Weapon Group (Crossbows) Weapon Group (Druid Weapons) Weapon Group (Exotic Double Weapons) Weapon Group (Exotic Weapons) Weapon Group (Flails and Chains) Weapon Group (Heavy Blades) Weapon Group (Light Blades) Weapon Group (Maces and Clubs) Weapon Group (Monk Weapons) Weapon Group (Picks and Hammers) Weapon Group (Polearms) Weapon Group (Slings and Thrown Weapons) Weapon Group (Spears and Lances) Weapon Group Feats When Worlds Collide Wild Shape Variant: Aspect of Nature Wizard Variant Wizard Variant: Domain Wizard Wolf Totem Class Features