Spartan Warrior (5e Class)
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Spartan Warrior
Spartans are strong, and exceptionally well trained soldiers. They are trained to work as a unit, and use their weapons with deadly efficiency. They share an unparalleled mastery of weapons and armor, and a thorough knowledge of combat. They are well acquainted with death, both meeting it, and staring it defiantly in the face.
Creating a Spartan Warrior
Trained From Birth When Born all Spartan boys are inspected, if small, puny, sickly, or even misshaped the boy would be quickly discarded. From the moment he could stand he was baptized the fire of combat. Taught to never retreat and to never surrender because death in the battlefield as a Spartan was the greatest glory he could achieve in his life. At the age of seven, as custom dictated in Sparta, the boy is taken from his mother to be plunged in a world of violence.
Manufactured by hundreds years of Spartan warrior society, the boy would develop into the finest soldiers the world as ever known. Known as the Agoge, forces him to fight, starves them, forces them to steal, and if inevitable to kill. However by rod and lash the boy would be punished if caught in the act of stealing or killing, taught to show no pain and no mercy. He would be constantly tested. Tossed into the wild, left to pit his wits and will against nature's fury. Finally his initiation would take place, a final test. Sent to the wild for one challenging last hunt, but he would return to his people a Spartan or not a all.
- Quick Build
You can make a Spartan Warrior quickly by following these suggestions. First, Constitution should be your highest ability score, followed by Strength or Charisma. Second, choose the <!-background name-> background. Third, choose <!-elaborate on equipment choices->
Class Features
As a Spartan Warrior you gain the following class features.
- Hit Points
Hit Dice: 1d12 per Spartan Warrior level
Hit Points at 1st Level: 12 + Constitution modifier
Hit Points at Higher Levels: 1d12 (or 7) + Constitution modifier per Spartan Warrior level after 1st
- Proficiencies
Armor: Spartan Warriors are proficient with Light armor, medium armor, heavy armor, shields
Weapons: Spartan Warriors are proficient with all simple and martial weapons.
Tools: none
Saving Throws: Strength, Constitution
Skills: Choose two skills from Acrobatics, Deception, Athletics, History, Insight, Intimidation, Sleight of hand, Perception, and Survival.
- Equipment
You start with the following equipment, in addition to the equipment granted by your background:
- (a) chain mail or (b) leather armor, longbow, and 20 arrows or (c) Lance and a Shield
- (a) a martial weapon and a shield or (b) two martial weapons
- (a) a light crossbow and 20 bolts or (b) two handaxes
- (a) a dungeoneer’s pack or (b) an explorer’s pack
- If you are using starting wealth, you have 10d4 x 10 gp in funds.
Level | Proficiency Bonus |
Features |
---|---|---|
1st | +2 | Spartans what is your Profession |
2nd | +2 | Block out the sun |
3rd | +2 | Shield Bash, Spartan Archetype |
4th | +2 | Ability Score Improvement, This Is Where We Hold Them |
5th | +3 | So That We May Get Close to the Enemy, Extra AttackLegendary Presence |
6th | +3 | Ability Score improvement |
7th | +3 | Spartan Archetype |
8th | +3 | Ability Score Improvement |
9th | +4 | <!-This Is Where We Hold Them-> |
10th | +4 | Spartan Archetype |
11th | +4 | Spartans what is your Profession |
12th | +4 | Ability Score Improvement |
13th | +5 | Spirit of Leonidas |
14th | +5 | Ability Score improvement |
15th | +5 | Spartan Archetype |
16th | +5 | Ability Score Improvement |
17th | +6 | Come and Take Them |
18th | +6 | Spartan Archetype |
19th | +6 | Ability Score Improvement |
20th | +6 | The Champion of Gods |
Spartans what is your Profession!
During your time as a Spartan you choose a specific style of fighting. While you still fight overall as a Spartan you have come to lean towards certain fighting habits. Choose one of the following fighting styles. You may not take a Fighting Style more than once. Pick at the 1st level, and again at the 11th level.
- Defense
While you are wearing armor or shield, you gain a +1 bonus to AC. When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.
- Maiming
Once per turn, when dealing slashing damage to a creature with a weapon attack, you can make a deep wound. If you make a deep wound the creature will take 1d4 additional bleed damage at the end of its next turn. May stack bleed if creature does not pass a dc of 10 plus wisdom modifier up to proficiency level.
- Throwing weapons
Draw an extra throwing weapon as part of your first attack action each turn (must be before movement or anything else). Gain +2 attack bonus for all thrown weapons.
- Battle Vigor
At the start of combat, when initiative is rolled, you gain temporary hit points equal to your fighter level, proficiency bonus. Lose one temporary hit point automatically per player turn after their first turn.
- Great Weapon Fighting
When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can re-roll the die and must use the new roll. The weapon must have the two-handed or versatile property for you to gain this benefit. You gain +1 Damage to all melee two-handed or versatile property weapons
- Master of the blade
When you are wielding a blade weapon gain a +2 bonus to damage rolls with that weapon. May use reaction to take a parry stance on your turn to gain +1 ac until your next turn or until not wielding the blade weapon.
- Way of the Spear
Wielding a spear will allow for slashing and give it a dice increase from d6 to d8. When attacking with spear gain +2 attack bonus to roll.
Block out the sun
You are so adept at shield combat that you are able block nearly any non magical ranged attack by a physical weapon (arrow, spear, etc). Whenever a successful non-magical ranged attack is made against you, may roll a 1d10+spartan level that is the amount of damage you negate.
Shield Bash
It was common to see a spartan warrior knock back an opponent with their shield, and follow up with a fatal attack with their sword or spear. At 2rd level, you begin to use your shield offensively in combat. Whenever in melee combat, if an opponent misses an attack roll against you by 4 or more, you can use your reaction to make a attack roll with your shield to deal 1d8 damage + your damage modifiers for bludgeoning damage; this attack does not generate a critical hit. If the attack misses by less than 4 you can still shield bash, but you do so with disadvantage.
Spartan Archetype
At 3rd level, you chose a path. Choose between The Path of Honor and the Path of Kings, all detailed at the end of the class description. Your choice grants you features at 3rd and again at 7th, 10th, 15th, and 18th levels.
Ability Score Improvement
When you reach 4th level, and again at 6th, 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
This Is Where We Hold Them
At the 4th level, you can, as a bonus action, release a powerful shout to summon the spirits of ancient spartan warriors. This shout grants you a +2 bonus to AC and +2 to attack roll, and it lasts a number of rounds equal to 1 + your spartan warrior level. You can use this ability again after a short rest.
So That We May Get Close to the Enemy
At the 5th level, the spartan can concentrate all his might on the opponents around him. You can attack twice, instead of once, whenever you take the Attack action on your turn. If this second attack results in kill, you are allowed one additional 5-foot step and a third melee attack as a bonus action. You may continue to do this as long as your attack results in a kill and you take no more than a 5-foot step between attacks. Your total movement this turn cannot exceed your maximum speed. Note that this is treated as an “Extra Attack” feature found in other classes.
Legendary Presence
At 5th level, the spartan warrior has become a local legend, with word of his exploits even reaching his home city. Your Heroic Presence, gained from level 3 spartan archetype auras, grants you a bonus to hit and influence range is now doubled (+2 attack bonus, +10 foot range).
These Are Sparta’s Walls
It was common to see a spartan knock back an opponent with their shield and follow up with a fatal attack with their sword or spear. At level 9, you gain a +2 to damage while you have a shield, also after making a successful Shield Bash you may take another action to make a melee attack with your primary weapon. If the primary weapon has the thrown property, you may throw the weapon within the attack range it possesses.
Spirit of Leonidas
Once king of the Spartans, he and his 300 stood at the hot gates many moons ago. Protecting the world of Hellenic culture down to the last man, in act of rage and might King Leonidas threw his spear at a faraway self proclaimed god-king. Scaring the face of this "god" for what short life he had left. At level 13 you gain the blessing of the hero-king Leonidas, any spear/javelin throw attack roll at long range doesn't impose disadvantage with a spear/ javelin thrown attack roll.
Come and Take Them
Specializing in the spear, Spartans would focus their attacks on critical areas to harm there opponent. Fighting in hoplite formations a Spartan would fight ferociously with well timed spear strikes in the heat of combat, while having his trusty shield on the ready. When level 17 receive a +1 bonus to armor and damage when in combat with your shield and spear in hand. Furthermore, whenever you are in melee combat, if your opponent misses an attack against you then your next attack against that opponent will generate a critical hit on a natural roll of 17-20.
The Champion of Gods
At 20th level, you embody the power of the Gods. Your Strength and Constitution scores increase by 4. Your maximum for those scores is now 24.
Path of Honor
You fight down the Path of Honor and you stand tall and are hard to knock down.
- An Aura Of Heroes
Beginning at the 3rd level, you give off an aura of heroes that when in combat any ally within a range of 10 feet of you receives a +1 bonus to all melee attack rolls this also applies to you but only if have at least one ally within the range, if you have at least two allies in range change to +2 bonus to all melee attack rolls.
- Stand your ground
Beginning at the 7th level, attackers gain disadvantage when attacking the spartan with a disarm or grapple, spartan must have a shield equipped. Also You can’t be charmed or frightened as long as you have a shield and you have an ally within your aura.
- With It or On It
Beginning at the 10th level, you gain the power of your fallen heroes in battle. If you drop to 0 hit points, you cannot die outright in any case unless if someone hits you successfully while your down, and can make a DC 10 Constitution saving throw. If you succeed, you drop to 5 hit point instead. Each time you use this feature after the first, the DC increases by 5. When you finish a short or long rest, the DC resets to 10.
- Stand as one
Beginning at the 15th level, you can fight for yourself and also aid your team. When you hit a creature with a main hand melee weapon attack, gain another attack roll with your shield to deal 1d8 damage + your damage modifiers for bludgeoning damage. Applicable only on the spartan's active turn. This attack cannot critically strike, but gives your allies an opening. The next attack roll against the creature by an attacker other than you has advantage, if the attack is made before the start of your next turn.
- We Are The Only Ones Who Give Birth To Men
Beginning at the 18th level, you attain the pinnacle of resilience in battle. At the start of each of your turns, you regain hit points equal to 2 + your Constitution modifier if you have no more than half of your hit points left. You don’t gain this benefit if you have 0 hit points.
Path of the Kings
You fight down the path to be a king and maybe even a king of the gods themselves.
- The King Beginning
Beginning at the 3rd level, while wielding a shield, allies within 10 feet of you gain +1 AC if they are using a shield, and you gain +1 AC for each ally affected by this feature.
- Remarkable Athlete
Beginning at the 7th level, you can add half your proficiency bonus (rounded up) to any Strength, Dexterity, or Constitution check you make that doesn’t already use your proficiency bonus. In addition, when you make a running long jump, the distance you can cover increases by a number of feet equal to your Strength modifier.
- Royal blood
Beginning at the 10th level, the people around you know your royal blood, and you can talk your way around things and lie. You gain the skills Persuasion and Deception, and gain advantage on Charisma Checks.
- Reach of a King
Beginning at the 15th level, you gain lunging attack. When you make a melee weapon an attack on your turn, you can increase your reach for that attack by 5 feet.
- A King And The Monsters
Beginning at the 18th level, you are a well known king. Creatures and people of the world feel your presence. While wielding a shield, you gain resistance to all damage types, except psychic damage.
Multiclassing
Prerequisites. To qualify for multiclassing into the Spartan Warrior class, you must meet these prerequisites: 13 Strength, 13 Constitution
Proficiencies. When you multiclass into the <!-Spartan Warrior-> class, you gain the following proficiencies: none
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