Space Domain (5e Subclass)
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Space Domain[edit]
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Cleric Subclass
The travelers of the world, unbound by distance or direction, they wander freely unto the stars themselves.
Cleric Level | Spells |
---|---|
1st | absorb elements, shield |
3rd | immovable object, rope trick |
5th | blink, pulse wave |
7th | freedom of movement, private sanctum |
9th | far step, teleportation circle |
- Bonus Proficiencies
At 1st level, you learn the resistance cantrip and one language of your choice reflecting your experience traveling the world.
- Shifting Space
Starting at 1st level, you no longer will be stopped by limits of space and obstacles. You no longer provoke opportunity attacks and can can occupy another creature's space and vice versa, and are immune to being grappled.
Channel Divinity: Warp Distance
At level 2, you have the ability to connect distant points to attack or invert it for defense. You can use your Channel Divinity as a bonus action to affect a number of creatures up to half your level with one of the following choices:
- Melee attacks gain reach equal to your proficiency x 10 ft. Range attacks gain extra range equal to your proficiency x 50 ft. When attacking a target beyond normal range, you do not have disadvantage on the attack roll. This lasts until the beginning of your next turn.
- Gain ac equal to your wisdom modifier (min 1) for a number of turns equal to your proficiency and have advantage on dexterity saves.
- Have their move speed doubled and ignore difficult terrain.
- Wormhole
At level 6, your control of space grows more natural. When you take the move action, you can teleport up to your move speed to a space you can see in any direction.
- Expansive Pocket
At 8th level, you gain the ability to store objects in a personal pocket dimension. The space's volume is your proficiency cubed. The space can hold your proficiency x 100 lbs. You can open a portal to this space with a diameter equaling your proficiency and breathing Creatures inside the bag can survive up to a number of minutes equal to the total of your proficiency x 2 then divided by the number of Creatures (minimum 1 minute), after which time they begin to suffocate. You can also go inside your pocket dimension, but the exit is where you entered it. It takes a bonus action to warp an object inside or outside.
- Relativity
At 17th level, the distance between has become your plaything.
- You can move through a space as narrow as 1 inch wide without squeezing.
- As an action, you can form stable portals that last for 1 minute that you and creatures of your choice can pass through. The distance is 120 feet and you may do this a number of times equal to your level per short rest.
- As a reaction, you can take the dodge action.
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