Soulmask Ambusher (3.5e Creature)
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Note: This NPC is designed to be used as a monster, and should be given treasure instead of equipment. The lack of equipment has been compensated for with increased ability scores. Certain abilities have been simplified to make them easier to use in an encounter.
N Medium humanoid (human, incarnum) | |
Init/Senses | +8/Listen +5, Spot +5 |
AC | 16, touch 16, flat-footed 12 (+4 Dex, +2 Wis) |
hp | 16 (3 HD) |
Fort/Ref/Will | +2/+7/+5 |
Speed | 30 ft. (6 squares) |
Melee | short sword +6 (1d6+1/19-20) |
Base Atk/Grp | +2/+3 |
Atk Options | sudden strike +2d6+2 |
Special Actions | ghost step 3/day |
Abilities | Str 12, Dex 18, Con 13, Int 11, Wis 15, Cha 8 |
Feats | Improved Initiative, Indigo Strike, Weapon Finesse |
Skills | Balance +12, Climb +7, Hide +10, Jump +9, Listen +5, Move Silently +10, Spot +5, Tumble +12 |
Advancement | — |
Sudden Strike (Ex) | A soulmask ambusher deals an extra 2d6+2 damage whenever the target would be denied its Dexterity bonus to AC, whether it has one or not. This ability is negated by anything that would prevent the ambusher from making a sneak attack. |
Ghost Step (Su) | A soulmask ambusher may turn invisible until the start of its next turn. Activating this ability is a swift action. |
Elusive (Ex) | A soulmask ambusher may |
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The man is dressed in loose black clothes and a faceless white porcelain mask. He holds a thin black blade at his side.
Strategies and Tactics[edit]
Sample Encounters[edit]
Lore[edit]
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