Soulblade (5e Creature)

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Soulblade[edit]

Medium undead, any alignment


Armor Class 19 (studded leather, shield)
Hit Points 136 (16d8 + 64)
Speed 40 ft.


STR DEX CON INT WIS CHA
18 (+4) 20 (+5) 18 (+4) 12 (+1) 13 (+1) 17 (+3)

Saving Throws Dex +10, Con +9, Cha +8
Skills Acrobatics +10, Perception +6, Performance +8, Persuasion +8, Stealth +10
Proficiency Bonus +5
Damage Resistances cold, necrotic; bludgeoning, piercing and slashing from nonmagical attacks
Damage Immunities poison
Condition Immunities exhaustion, frightened, paralyzed, poisoned
Senses darkvision 60 ft., passive Perception 16
Languages the languages it knew in life
Challenge 14 (11,500 XP)


Fencing Style. When the soulblade is using a melee weapon in one hand and no other weapons, it deals 2 extra damage with that weapon (included in the attack).

Freedom of Movement. The soulblade ignores difficult terrain, and magical effects can't reduce its speed or cause it to be restrained. It can spend 5 feet of movement to escape from nonmagical restraints or being grappled.

Master of the Duel. The soulblade's movement doesn't provoke opportunity attacks. Additionally, it makes opportunity attacks with advantage.

Reactive. The soulblade can take a reaction on every creature's turn in combat.

Soulblade's Challenge. When a creature starts its turn 30 feet of the soulblade and the soulblade isn't incapacitated, it can force the creature to make a DC 16 Wisdom saving throw. On a failed save, the creature must spend all of its movement moving to a space within 5 feet of the soulblade or as close as it can otherwise. A creature automatically succeeds on the saving throw if it is immune to being charmed.

ACTIONS

Multiattack. The soulblade makes four attacks.

Rapier. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 11 (1d8 + 7) piercing damage.

Hand Crossbow. Melee Weapon Attack: +10 to hit, range 30/120 ft., one target. Hit: 8 (1d6 + 5) piercing damage.

REACTIONS

Parry. The soulblade adds 5 to its AC against one melee attack that would hit it. To do so, the soulblade must see the attacker and be wielding a melee weapon.

Once fencers of flawless skill, the undead soulblades dart across the battlefield with a grace that would shame an elf and confound their enemies with breathtaking ease. Though they resemble haggard corpses ordinarily, in battle they regain their living appearances. The greater the fight, the more alive the soulblade appears.

Unlive for Duels. When mortal fencing masters die while their desire to duel worthy opponents is unsatisfied, they may become soulblades. A soulblade's undead existence is consumed by seeking ever greater opponents to best. Lesser foes are unworthy of even being touched, save perhaps for using their heads as stepping stones to reach a mighty opponent. Those who attempt to flee a soulblade are compelled to approach instead.
Soulblades relish fighting in fair one-on-one duels with melee, but if the sanctity of the duel is defiled, the undead will fly into a rage, fighting with every dirty trick imaginable or mercilessly slaying any interlopers. An enraged soulblade will even consider otherwise unthinkable tactics, such as ignoring melee combatants to attack archers or spellcasters.

Undead Nature. A soulblade doesn't require air, food, drink, or sleep.

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