Soul Unleashed (5e Subclass)
Soul Unleashed[edit]
Fighter Subclass
The Unchained Soul is a fighter who uses his own soul to fight. As a result, he possesses great strength and incredible mental strength.
- Spear from the soul
At level 3, you unlock the ability to indicate the soul spear. This weapon has properties that vary depending on the level, however it has the characteristics of the war spear (look at the stats of a Pike to define those of the war lance + 5 GP). Additionally, he gains the throwing property equal to the spear. The weapon can be summoned or unsummoned by a bonus action and those at will.
From level 7, the weapon gains the magical property regarding resistances and immunity to physical attacks. In addition, it becomes a +1 weapon.
From level 10, the weapon gains the return property. As a result, once thrown, the weapon returns to the user's hands.
From level 15, the weapon becomes a +2 weapon. The throw to break the weapon suffers a disadvantage.
From level 18, the weapon becomes a +3 weapon. To break the weapon, only a magic weapon can tempt him with a disadvantage.
Be careful, if the weapon of The Unchained Soul is broken, it suffers damage equal to the maximum damage of the weapon + strength mod + mastery bonus in raw damage. Additionally, until he takes a short or long rest afterward, the character will not be able to heal from damage taken from the broken weapon. This is cumulative. Disappears if the weapon is more than 3m from the user (Does not deal damage if disappeared by this means)
Also, to summon the broken army again and not broken, you will have to spend a full turn to re-summon it.
- Spinning Defense Soul
At 7th level, the character can spin his soul spear for 1 round. As a result, he gains +x in AC while it spins and those by using a bonus action. If the character suffers a melee attack, he can use a reaction to stop spinning the weapon and make an attack of opportunity. From 13th level, the attack of opportunity can be made at a distance. X = the weapon bonus (+1 at 7th level, +2 at 15th level and +3 at 18th level)
- Soul Throw
At 10th level, the character can instead of attacking with the attack action, take an attack to launch his soul spear. By doing so, he makes a more violent attack. The target that suffers the weapon's damage will suffer the weapon's damage in addition to suffering damage equal to the character's level. If the target is not hit, it must make a strength saving throw if a shield is useful or dexterity if no shield. If the saving throw fails, the target falls. The DC is 8 + strength mod + proficiency bonus. This skill can be used a number of times equal to the strength modifier per long rest. Can only be done once per round maximum.
- Soul resistance
At 15th level, you gain proficiency in the wisdom saving throw. Additionally, you gain advantage against fear and charm.
- True Soul
At level 18, the character can unleash his soul. As a result, the next attacks made until the next round will have the following advantages:
- The level is added to the damage
- Advantage to the attack roll
- Mastery bonus added to the damage
- The damage passes all physical or magical resistances
- All enemies gains an advantage against the character
- The character suffers 1 level of exhaustion.
This skill can only be used once per long rest.
Back to Main Page → 5e Homebrew → Character Options → Subclasses