Soul Scorcher (5e Creature)
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Medium undead, neutral evil
Damage Resistances acid, cold, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
Fire Form. A creature that touches the soul scorcher or hits it with a melee attack while within 5 feet of it takes 5 (1d10) fire damage.
Incendiary Movement. The soul scorcher can move through other creatures and objects as if they were difficult terrain. The first time the soul scorcher moves through a creature or object on its turn, the target takes 5 (1d10) fire damage. It takes 5 (1d10) force damage if it ends its turn inside an object.
Multiattack. The soul scorcher makes two attacks.
Touch. Melee Spell Attack: +6 to hit, reach 5 ft., one target. Hit: 17 (4d6 + 3) fire damage.
Fire Ray. Ranged Spell Attack: +6 to hit, range 60 ft., one target. Hit: 17 (4d6 + 3) fire damage.
Necrotic Flames (Recharge 5-6). The soul scorcher exhales baleful fire in a 30-foot cone. Each creature in that area must make a DC 14 Constitution saving throw, taking 21 (6d6) fire damage and 21 (6d6) necrotic damage on a failed save, or half as much damage on a successful one.
A roiling pillar of fire sweeps across the battlefield: a ravenous soul scorcher. Within the flames that form its body, a faint humanoid outline can be made out.
Burner of the Dead. Under normal circumstances, a soul scorcher burns like a normal fire, but when it senses nearby living creatures, it turns black. When the soul scorcher kills an enemy, it always takes the time to burn the body when it is no longer under immediate threat, laughing with sick pleasure as it does so. If the body proves resistant to its fire, the soul scorcher grows increasingly frustrated, eventually leaving in a rage to seek new, more flammable victims.
Undead Nature. A soul scorcher doesn't require air, food, drink, or sleep.