Soul Eater (5e Class)
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[edit]
<!-Introduction Leader->[edit]
Creating a Soul Eater[edit]
The biggest Goal i had in mind was to have a player control two characters like companions, while using it like 1 person, its for those who like management. Plus, this allows me to spark forth some stuff from my favorite anime too
Class Features
As a {{{name}}} you gain the following class features.
- Hit Points
Hit Dice: 1d10 per level
hd 10+Con at 1st hd at higher level 1d10(or 6)+con per level per {{{name}}} level
Hit Points at 1st Level: 1d10 per level
hd 10+Con at 1st hd at higher level 1d10(or 6)+con per level + Constitution modifier
Hit Points at Higher Levels: 1d10 per level
hd 10+Con at 1st hd at higher level 1d10(or 6)+con per level (or Expression error: Unrecognized word "per".) + Constitution modifier per {{{name}}} level after 1st
- Proficiencies
Armor: Light
Weapons: To your Bound Weapon/ Simple weapons (your goal isnt to swap weapons too much but hey, your goal)
Tools: Any one of your choice (For you and your Partner)
Saving Throws: Str/Con if you are Melee or Dex/Con if you are Ranged
Skills:
- Equipment
You start with the following equipment, in addition to the equipment granted by your background:
Level | Proficiency Bonus |
Features |
---|---|---|
1st | +2 | <!-Class Feature1-> |
2nd | +2 | <!-Class Feature2-> |
3rd | +2 | <!-Class Feature3-> |
4th | +2 | Ability Score Improvement |
5th | +3 | — |
6th | +3 | — |
7th | +3 | — |
8th | +3 | Ability Score Improvement |
9th | +4 | — |
10th | +4 | — |
11th | +4 | — |
12th | +4 | Ability Score Improvement |
13th | +5 | — |
14th | +5 | — |
15th | +5 | — |
16th | +5 | Ability Score Improvement |
17th | +6 | — |
18th | +6 | — |
19th | +6 | Ability Score Improvement |
20th | +6 | — |
<!-Class Feature->[edit]
<!-Class feature game rule information->
- <!-Use semi-colons for subheaders->
<!-Subclass Feature->[edit]
<!-At <!-insert level-> level, you chose a <!-insert name of subclass feature i.e. path, archetype, discipline, etc.->. Choose between <!-list the subclass options->, <!-all/both-> detailed at the end of the class description. Your choice grants you features at <!-insert the level when subclass features begin-> and again at <!-list all the levels the class gains subclass features->.->
Ability Score Improvement[edit]
When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
<!-Class Feature->[edit]
<!-Class feature game rule information->
<!-Class Option 1->[edit]
<!-For subclasses introduce this class option here->
- <!-Class Feature->
<!-Class feature game rule information->
- <!-Class Feature->
<!-Class feature game rule information->
- <!-Class Feature->
<!-Class feature game rule information->
<!-Class Option 2->[edit]
<!-Introduce this subclass here->
- <!-Class Feature->
<!-Class feature game rule information->
- <!-Class Feature->
<!-Class feature game rule information->
- <!-Class Feature->
<!-Class feature game rule information->
Spell List[edit]
You know all of the spells on the basic spell list and additional spells based on your subclass.
- 1st Level
<!-1st level spell list->
- 2nd Level
<!-2nd level spell list->
- 3rd Level
<!-3rd level spell list->
- 4th Level
<!-4th level spell list->
- 5th Level
<!-5th level spell list->
Multiclassing[edit]
Prerequisites. To qualify for multiclassing into the <!-class name-> class, you must meet these prerequisites:
Proficiencies. When you multiclass into the <!-class name-> class, you gain the following proficiencies:
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