Sorcerer Variant (Basically Buffing it) (5e Class)

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Sorcerer[edit]

Sorcerer[edit]

Sorcerers carry a magical birthright conferred upon them by an exotic bloodline, some otherworldly influence, or exposure to unknown cosmic forces. No one chooses sorcery; the power chooses the sorcerer.


This Variant only use for my Campagain

Class Features

As a Sorcerer you gain the following class features.

Hit Points

Hit Dice: 1d6 per Sorcerer level
Hit Points at 1st Level: 1d6 + Constitution modifier
Hit Points at Higher Levels: 1d6 (or 4) + Constitution modifier per Sorcerer level after 1st

Proficiencies

Armor: None
Weapons: Daggers, darts, slings, quarterstaffs, light crossbows
Tools: None
Saving Throws: Constitution, Charisma
Skills: Choose two from Arcana, Deception, Insight, Intimidation, Persuasion, and Religion

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

  • (a) a light crossbow and 20 bolts or (b) any simple weapon
  • (a) a quarterstaff or (b) any simple weapon
  • (a) a dungeoneer's pack or (b) an explorer's pack
  • Two daggers

Table: The Sorcerer

Level Proficiency
Bonus
Features Sorcery Points Cantrips Known Spells Known —Spell Slots per Spell Level—
1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st +2 Spellcasting, Sorcerous Origin, Catalyst of Power 0 5 4 2
2nd +2 Sorcerous Restoration, Font of Magic 2 5 5 3
3rd +2 Metamagic 3 5 7 4 2
4th +2 Ability Score Improvement, Sorcerous Versatility (Optional) 4 6 8 4 3
5th +3 Magical Guidance (Optional) 5 6 9 4 3 2
6th +3 Sorcerous Origin feature 6 6 10 4 3 3
7th +3 Metamagic 7 6 11 4 3 3 1
8th +3 Ability Score Improvement, Sorcerous Versatility (Optional) 8 6 12 4 3 3 2
9th +4 9 6 14 4 3 3 3 1
10th +4 Metamagic 10 7 15 4 3 3 3 2
11th +4 11 7 15 4 3 3 3 2 1
12th +4 Ability Score Improvement, Sorcerous Versatility (Optional) 12 7 15 4 3 3 3 2 1
13th +5 13 7 15 4 3 3 3 2 1 1
14th +5 Sorcerous Origin feature, Metamagic 14 7 16 4 3 3 3 2 1 1
15th +5 15 7 17 4 3 3 3 2 1 1 1
16th +5 Ability Score Improvement, Sorcerous Versatility (Optional) 16 8 18 4 3 3 3 2 1 1 1
17th +6 Metamagic 17 8 19 4 3 3 3 2 1 1 1 1
18th +6 Sorcerous Origin feature 18 8 20 4 3 3 3 3 1 1 1 1
19th +6 Ability Score Improvement, Sorcerous Versatility (Optional) 19 9 21 4 3 3 3 3 2 1 1 1
20th +6 Sorcerer Supreme 20 9 22 4 3 3 3 3 2 2 1 1

Catalyst of Power[edit]

Starting at first level, your very own being is a source of magic. You count as your own spellcasting focus.

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Ability Score Improvement[edit]

When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

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Sorcerer Spell List[edit]

You know all of the spells on the basic Sorcerer spell list and These additional spells.

1st Level

Booming Blade, Green-Flame Blade, Lightning Lure, Mind Sliver, Primal savagery, Sapping Sting, Sword Burst

2nd Level

Caustic Brew, Gift of Alacrity, Grease, Magnify Gravity, Protection from evil and good

3rd Level

Flame blade, Flaming sphere, Fortune's Favor, Magic Weapon, Mind Whip

4th Level

Fire shield, Gravity Sinkhole

5th Level

Bigby’s Hand

6th Level

Flesh to stone, Gravity Fissure, Otiluke's Freezing sphere, Otherworldly Guise. Bigby’s Hand

7th Level

Dream of the Blue Veil

8th Level

Dark Star, Demiplane, Reality Break

9th Level

Blade of Disaster, Foresight, Ravenous Void

Multiclassing[edit]

Prerequisites. To qualify for multiclassing into the Sorcerer class, you must meet these prerequisites: Charisma 13

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