Solo Leveler (5e Class)
Solo Leveler[edit]
"This truly was our solo leveling." - Sung Jinwoo |
Solo levelers share an unparalleled mastery with leveling, and a thorough knowledge of the skills of solo. They are well acquainted with death, both meting it out and staring it defiantly in the face.
Hit Points[edit]
- Hit Dice: 1d10 per Solo Leveler level
- Hit Points at 1st Level: 10 + Constitution modifier
- Hit Points at Higher Levels: 1d10 (or 6) + Constitution modifier per Solo Leveler level after 1st
Proficiencies[edit]
- Armor: All armor, shields
- Weapons: Simple weapons, martial weapons
- Tools: None
- Saving Throws: Strength, Wisdom
- Skills: Choose four skills from Acrobatics, Animal Handling, Athletics, History, Insight, Intimidation, Perception, and Survival
Equipment[edit]
You start with the following equipment, in addition to the equipment granted by your background:
- (a) chain mail or (b) leather armor, longbow, and 20 arrows
- (a) a martial weapon and a shield or (b) two martial weapons
- (a) a light crossbow and 20 bolts or (b) two handaxes
- (a) a dungeoneer's pack or (b) an explorer's pack
Leveling Table[edit]
Ability Score Improvement[edit]
At the beginning of each level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As a solo leveler, you can increase an ability score above 20 using this feature.
Supirior Ability Score Improvement[edit]
At the beginning of each level, you can increase one ability score of your choice by 3, or you can increase three ability scores of your choice by 1. As a solo leveler, you can increase an ability score above 20 using this feature.
Burst of Strength[edit]
Beginning at level 2, you can channel your inner power to deliver a devastating unarmed strike. As an action, you can make an unarmed attack that deals triple the normal damage. You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Class Awakening[edit]
At the beginning of each level except level 4, 8, 12 and 16, you pick one class from the official dnd books and gain the features of that class of that level. You can not pick the same class 2 levels in a row, example if you pick fighter for level 1 you must pick a different class for level 2 but can take the 3rd level features from fighter.
Job change[edit]
Beginning at level 4 you can pick two job specializations gaining features from them at level 4, 8, and 12.
jobs[edit]
hardcore leveling[edit]
Level 4 Stat gambling you gain the ability to bet your stats in a fight against a creature, both the player and the creature will roll 1d20 highest number win, the winner will gain the stats of the loser for up to 10 minutes.
Level 8 Lucky coin you gain the ability to roll a number of d4s equal to your level and add it to any roll you make excluding natural 1s. Regains the number of d4s after a long rest.
Level 12 Ability thief you gain the ability to steal abilities or stats permanently of creatures that you defeat in battle.
Omni reader[edit]
Level 4
Book mark gain the ability to store a copy of a creature’s character sheet and copy their sheets for 5 rounds. You can store up to 3 character sheets called book marks and you must be in contact with them directly or by viewing them in someway.
Level 8
Reader’s view gain the ability to view things through a friendly character or npc for up to 10 minutes.
Level 12
Forth wall you gain an immunity to being scared or charmed. You can now store as many book marks equal to your level. Your proficiency bonus increases by 5 and your base walking speed is doubled.
Shadow monarch[edit]
4th level
Shadow storage, you gain the ability to store a number of shadows from slain creatures equal to your wisdom modifier, requiring the creatures to make a wisdom save with dc10.
Shadow summoning, you gain the ability to summon the shadows you have stored up to a number equal to your level, but once summoned they can not be stored a second time.
8th level
Shadow copy, you can sacrifice shadows you have stored in order to summon copies of yourself that last up to 10 minutes.
12 level
Shadow absorption, you gain the ability to absorb the shadows you have stored to regain health losing the shadow that was stored.
Shadow status, you gain the ability to absorb the shadows and momentarily transform into the shadow for 10 minuets.
Multiclassing[edit]
Prerequisites. To qualify for multiclassing into the <!-class name-> class, you must meet these prerequisites:
Proficiencies. When you multiclass into the <!-class name-> class, you gain the following proficiencies:
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