Soldier of Decay (5e Class)
From D&D Wiki
- 1 Soldier of Decay
- 1.2 Creating a Soldier of Decay
- 1.3 Class Features
- 1.3.1 Table: The Soldier of Decay
- 1.3.2 Plagued One
- 1.3.3 Fighting Style
- 1.3.4 Dark Endurance
- 1.3.5 The Rot
- 1.3.6 Ability Score Increase
- 1.3.7 Soul Clash
- 1.3.8 Extra Attack
- 1.3.9 Dark Servant
- 1.3.10 Deadly Constitution
- 1.3.11 Life Thief
- 1.3.12 Shrouded Form
- 1.3.13 Unleash Soul
- 1.3.14 Rotten Demise
- 1.3.15 Multiclassing
Soldier of Decay
A Soldier of Decay is a warrior that uses necromantic magic to boost their strength. They are extremely powerful and only the strongest of people can harness their power. Their power come with a great cost however. Soldiers of Decay all bear the symbol of their dark powers, and people fear them because of how evil looking they are. Over the years a Soldier of Decay will look more and more like the undead. This is the curse that looms over their heads. Because of this, none of them live very long.
Creating a Soldier of Decay
- Quick Build
You can make a soldier of decay quickly by following these suggestions. First, Constitution should be your highest ability score, followed by Strength. Second, choose the Soldier background. Third, choose
As a Soldier of Decay you gain the following class features.
- Hit Points
Armor: All armor, shields
Weapons: Simple Weapons, Martial Weapons
Tools: Poisoner's kit
Saving Throws: Constitution, Strength
Skills: Choose three skills from Acrobatics, Arcana, Athletics, Insight, Intimidation, Medicine, Nature, and Survival.
You start with the following equipment, in addition to the equipment granted by your background:
- (a) A warhammer and a shield or (b) One Martial weapon.
- (a) A heavy crossbow or (b) A longbow or (c) Two shortswords
- A Dungeoneer's Pack and two vials of poison.
|2nd||+2||Fighting Style, Dark Endurance|
|4th||+2||Ability Score Improvement, Soul Clash|
|8th||+3||Ability Score Improvement|
|9th||+4||Deadly Constitution, Extra Attack|
|12th||+4||Ability Score Improvement, Life Thief|
|16th||+5||Ability Score Improvement|
|19th||+6||Ability Score Improvement|
Starting at level 1, you have become extremely resistant to disease. You have resistance to poison damage, and immunity to the effect, and you have advantage on all constitution saving throws against disease. But, the maximum age that you can live up to is halved.
At level 2, you can choose a fighting style that suits your character. Choose from defense, Dueling, Two handed Weapons, And Dual wielding.
Starting at level 2, you can call upon necromantic powers to shield you from danger. On your turn you can take a bonus action to use this ability. You then gain a +3 to your armor class until the end of your next turn. Once you use this, you must complete a short or long rest to use it again.
At level 3, you can spread your contagion to others. You can take an action to spread the rot to another creature of your choice within 30ft. To spread the rot, your target must be below their hp maximum. The target then takes damage equal to your level, and becomes infected. While infected, every turn the creature takes 1d12 necrotic damage. This increases to 2d12 at 6th level, then 3d12 at 13th level, and 4d12 at 17th level. The infection lasts for 1 round + half your level. (Rounded down). Only one creature can be infected at a time.
Ability Score Increase
When you reach level 4, and again at levels 8, 12, 16, and 19, you can increase one ability score by 2, or two ability scores by 1. You cannot increase above 20 with this.
At level 4, you gain the ability to take some of your life energy, and use it to bolster your power. On your turn, you can take a bonus action to take damage equal to your level. Then, you deal additional necrotic damage equal to double your level with your next attack. Once you use this, you must complete a short or long rest to use it again.
At level 5, and again at level 9, you can attack one extra time on your turn.
At level 7, you can cast animate dead 2/day.
At level 9, your constitution increases by 2, and you can add it's modifier to your damage rolls in addition to anything else.
At level 12, you gain the ability to drain the life from other creatures. On your turn, you can take an action to deal 3d12 necrotic damage to another creature within 30ft. Then, you are healed by an amount equal to the damage dealt.
At level 14, you are clouded in dark mist. Other creatures have disadvantage to hit you with a non magical attack.
At level 17, you can travel to and from the astral plane at will.
At level 20, when you die, 6 zombies rise from the ground 5 ft away from you to attack the creature that killed you. When they succeed, they are pulled back into the ground, and you become stable. Once you use this, you must finish a long rest to use it again. While the zombies live, you do not need to make death saves. If the zombies die but your killer does not, then you do not become stable, and you make death saves like normal.
Prerequisites. to qualify for multiclassing into the Soldier of Decay class, you must have 15 constitution and 13 strength.
Proficiency's. When you multiclass into the Soldier of Decay class, you gain the following proficiency's: Simple weapons and martial weapons, shields and poisoner's kit.