Soldier (Academy Supplement)

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Class Features

As a Soldier you gain the following class features.

Hit Points

Hit Dice: 1d10 per Soldier level
Hit Points at 1st Level: 10 + Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + Constitution modifier per Soldier level after 1st

Proficiencies

Armor: Light armor, shields
Weapons: Simple weapons
Tools: Any one gaming set
Saving Throws: Strength, Constitution
Skills: Choose two from Athletics, Investigation, Perception

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

  • any simple weapon
  • (a) leather armor or (b) a shield
  • any one gaming set
  • If you are using starting wealth, you have 200gp in funds.

Table: The Soldier

Level Proficiency
Bonus
Features
1st +2 Sense of Duty
2nd +2 Talent: Soldier
3rd +2
4th +2 Ability Score Improvement, Talent: Soldier
5th +3 Authority
6th +3 Talent: Soldier
7th +3
8th +3 Ability Score Improvement, Banner of the Monarch, Talent: Soldier
9th +4
10th +4 Complete Obedience, Talent: Soldier
11th +4
12th +4 Ability Score Improvement, Talent: Soldier
13th +5
14th +5 Authority+, Talent: Soldier
15th +5
16th +5 Ability Score Improvement, Complete Obedience+, Talent: Soldier
17th +6
18th +6 Banner of the Monarch+, Talent: Soldier
19th +6 Ability Score Improvement
20th +6 Revalation: Cruelty, Talent: Soldier


Talent: Soldier[edit]

Caption text
Name Effect Restrictions Notes
Insistent Offence When dealing damage, if that instance does not reduce that creature's Hit Points to zero, gain +1 STR until you next take damage for all STR checks. Cannot stack more than 5 times in a single combat Unlocked at Lvl. 2
Stay in Formation! While on a mount, gain +5 CON and take 5 less damage. Does not apply to the mount. Unlocked at Lvl. 4
Tactical Retreat Cannot retreat from battle while over 50% Hit Points. While under this limit, gain advantage on any one roll. When at exactly 50% Hit Points, neither effect takes place. Can only gain advantage once per combat. Unlocked at Lvl. 6
Repetitive Drills If using the same action as the last turn, it becomes 20% more effective. Cannot stack Unlocked at Lvl. 8
Sigil of Oppression Choose a nationality. When fighting a creature from that nation, deal 50% more damage. When fighting any other creature, deal 10% less damage Unlocked at Lvl. 10
Insistent Offence+ When dealing damage, if that instance does not reduce that creature's Hit Points to zero, gain an additional +2 STR until you next take damage for all STR checks. Cannot stack more than 10 times in a single combat Unlocked at Lvl. 12
Stay in Formation!+ While on a mount, gain +10 CON and take 8 less damage. Only applies while on suitable terrain. Unlocked at Lvl. 14
Tactical Retreat+ Cannot retreat from battle while over 80% Hit Points. While under this limit, gain advantage on any one roll. When at exactly 80% Hit Points, neither effect takes place. Can only gain advantage twice per combat. Unlocked at Lvl. 16
Repetitive Drills+ If using the same action as the last turn, it becomes 20% more effective. Can stack, up to a maximum of 208% Unlocked at Lvl. 18
Sigil of Freedom Deal 25% more damage Replaces Sigil of Oppression Unlocked at Lvl. 20


Features[edit]

Sense of Duty[edit]

Take 10% less damage while in quest locations. (Confer with your DM as to what this counts as)

Authority[edit]

When making a persuasion check, you can add half of your STR modifier to the roll, but roll disadvantage

Authority+[edit]

When making a persuasion check, you can add double your STR modifier to the roll, but roll double disadvantage

Complete Obedience[edit]

You deal 20% more damage to creatures that are of a lower level than you, but 20% less to any creatures of a higher level.

Complete Obedience+[edit]

You deal 40% more damage to creatures that are of a lower level than you or equal to your level, but 30% less to any creatures of a higher level.

[edit]

You have advantage on an Intimidation check. You can use this ability a number of times equal to your proficiency modifier, and gain one use/all uses back after a short/long rest.

[edit]

You have advantage on an Intimidation check. You can use this ability a number of times equal to your proficiency modifier, and gain two use/all uses back after a short/long rest.

Revalation: Cruelty[edit]

Once per combat, you may choose to spare an opposing creature, removing them from combat. This prevents you gaining any rewards from that creature specifically, but you restore your Hit Points to full and reset any debuffs on you and your allies.

After using this ability, it has a 50% chance to not go onto cooldown.

If it does, you regain one charge after completing a long rest.


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