Solari (5e Class)

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Solari[edit]

Domninating Radiance[edit]

The dreaded vampire king looks down upon the weak and frail human standing before him. The human is almost quivering in fear, with a giant golden ax on the ground behind him. It is almost morning. The vampire scoffs that this is the champion sent to defeat him, and as the king strikes the human down with a ray of darkness, the first rays of sunshine break through the window. All of a sudden, the human transforms, becoming ripped with muscles and the attack breaks in front of him. Holding the massive ax with just a single hand, he precedes to slice not only the vampire but the throne and the wall behind the king in half with a single strike. As the vampire falls to the ground and dies, he only watches as the human becomes more and more powerful as the sun gets higher in the sky.

Creating a Solari[edit]

hqdefault.jpg
While a human, the weakest of the races, this man stands above them all

Was your warrior ejected from his homeland due to jealousy over his power?

Did the strength of the sun accidentally cause him to harm a loved one?

Or was he admired and served as a hero for his deeds?

Quick Build

You can make a solari quickly by following these suggestions. First, Strength should be your highest ability score, followed by Constitution. Second, choose the abandoned background.

{{5e Class Features |name= Solari |summary= Blessed by divine radiance, your power increases based on the sun's location in the sky |hd= 12 |spellcasting= |armor= Heavy Armor |weapons= Simple weapons, Martial weapons |tools= Brewers Supplies |saves= Strength and Constitution |skills= Strength, Constitution, Charisma |item1a= Divine Axe Rhitta |item1b= |item1c= |item2a= Any heavy armor |item2b= |item2c= |item3a= An Adventures Pack |item3b= A Dungeoneers Pack |item3c= |item4a= Glasses to Nullify the effects of sunshine |item4b= |item4c= |wealth= |classfeatures1=Sunshine, Sun Strike |classfeatures2=Inner Sun |classfeatures3=Prominent Sun |classfeatures4=[[#Cruel Sun} |Cruel Sun} ]]

<!-Class Feature->[edit]

<!-Subclass Feature->[edit]

<!-At <!-insert level-> level, you chose a <!-insert name of subclass feature i.e. path, archetype, discipline, etc.->. Choose between <!-list the subclass options->, <!-all/both-> detailed at the end of the class description. Your choice grants you features at <!-insert the level when subclass features begin-> and again at <!-list all the levels the class gains subclass features->.->

Ability Score Improvement[edit]

When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

<!-Class Feature->[edit]

<!-Class feature game rule information->


<!-Class Option 1->[edit]

<!-For subclasses introduce this class option here->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Option 2->[edit]

<!-Introduce this subclass here->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->