Soften Earth (4e Power)

From D&D Wiki

Jump to: navigation, search
Soften Earth Wizard Utility 2
The ground underneath your foes becomes soft or muddy.
Encounter Star.gif Arcane, Zone
Standard Action Area burst 2 within 10
Effect: The burst creates a zone of softened earth that lasts until the end of the encounter, or 5 minutes.
  • Squares of stone become clay. This does not effect movement, but clay can be dug through. For example, if cast directly against a stone wall then 10' (2 squares) of wall could be tunneled through. The climb DC of such walls become 5 less for the duration of the spell.
  • Squares of dry earth become difficult terrain.
  • Squares of wet earth or mud become hindering terrain and difficult terrain: Creatures entering a square of mud become immobilized (save ends), but may make a saving throw to avoid being forced into it against their will.


Staff of Grounding: You may cast the spell as a Close burst 2.



Back to Main Page4e HomebrewPowersWizard Powers


Home of user-generated,
homebrew pages!


Advertisements: