Sockmimic (5e Creature)

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Sockmimic[edit]

Tiny monstrosity, neutral


Armor Class 13 (natural armor)
Hit Points 10 (4d4)
Speed 10 ft., climb 10 ft.


STR DEX CON INT WIS CHA
8 (-1) 14 (+2) 11 (+0) 14 (+2) 7 (-2) 9 (-1)

Skills Deception +1, Stealth +4
Proficiency Bonus +2
Damage Vulnerabilities fire
Damage Resistances cold
Damage Immunities poison
Condition Immunities charmed, poisoned
Senses blindsight 30 ft. (blind beyond this radius), passive Perception 8
Languages Common
Challenge 0 (10 XP)


False Appearance. While the sockmimic remains motionless, it is indistinguishable from an ordinary sock.

ACTIONS

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage, and the target is grappled (escape DC 9). Until this grapple ends, the creature is restrained, and the sockmimic can't bite another target.


Sock puppet
made by Efk arts, Emily styers

These mimics never developed fancy exteriors such as chests or books or barrels they instead found safety in hiding in "shells" such as socks or thin hats due to their lack of strength they cannot move things much heavier than a sock or a thin shirt due to the abundance of these "shells" in cities and villages they flourish in great number and it is not uncommon to find one or even ten hiding in your laundry or on your clothes lines when in a swarm they will sometimes tighten themselves into balls to improve speed without the sock they look like long leeches with spider legs on their base.

5.00
(2 votes)

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