Sobering Skeletal Stillness (3.5e Spell)
Necromancy | |
Level: | Sor/Wiz 2 |
---|---|
Components: | V, S |
Casting time: | 1 Standard Action |
Range: | Medium |
Target: | One Creature with Bones. |
Duration: | 1 round + 1 round/level |
Saving Throw: | Fortitude Negates |
Spell Resistance: | Yes |
Chortling like a man possessed, the necromancer contorts his hands into unnatural positions, emitting dreadful crackling sounds of bones grinding against one another. A black aura surrounds his victim, and the sounds of crepitace now come from two…
If the victim fails their saving throw, they are helpless and unable to move until the spell is terminated. This spell only affects creatures who have a skeletal structure, although an exoskeleton does count. Creatures normally immune to paralysis, necromantic effects, or effects requiring a fortitude save that do not affect objects are still affected by this spell if they have a skeleton (so a zombie ogre is affected, but an iron golem is not).
Back to Main Page → 3.5e Homebrew → Sourcebooks → Tome of Necromancy
Back to Main Page → 3.5e Homebrew → Complex Special Ability Components → Spells → Sorcerer/Wizard