Snort (5e Creature)

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Snort[edit]

Large fiend, chaotic neutral


Armor Class 16 (natural armor)
Hit Points 60 (8d10 + 16)
Speed 35 ft.


STR DEX CON INT WIS CHA
18 (+4) 11 (+0) 15 (+2) 6 (-2) 11 (+0) 5 (-3)

Saving Throws Str +6, Con +4
Skills Intimidation +1
Proficiency Bonus +2
Damage Resistances cold
Damage Immunities fire, poison
Condition Immunities frightened, poisoned
Senses darkvision 60 ft., passive Perception 10
Languages understands Abyssal, Common, and Infernal but can't speak
Challenge 4 (1,100 XP)


Charge. If Snort moves at least 20 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 7 (3d4) piercing damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone.

ACTIONS

Gore. Melee Weapon Attack: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 14 (3d6 + 4) piercing damage. If the target is a creature other than an undead or a construct, it must succeed on a DC 14 Constitution saving throw or receive an infernal wound, losing 3 (1d6) hit points at the start of each of its turns while wounded this way. Each time Snort hits a wounded creature with this attack, the damage dealt by that target's wound increases by 3 (1d6). Any creature can take an action to stanch the wound with a successful DC 12 Wisdom (Medicine) check. The wound also closes if the target receives magical healing.

BONUS ACTIONS

Aggressive. Snort moves up to his speed toward a hostile creature that he can see.


Snort is a fiendish boar able to be summoned out of a small figurine. Snort will serve his master faithfully, but loves the killing of other creatures.

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