Snatch Cantrip (3.5e Spell)
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Evocation [Snatches a target limb] | |
Level: | Bard 0 Cleric 0 Druid 0 Sor/Wiz 0 |
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Components: | V S |
Casting time: | 1 Swift Action |
Range: | 25 Feet |
Target: | 1 Living Being |
Duration: | Instantaneous |
Saving Throw: | Yes |
Spell Resistance: | Yes |
This cantrip causes a brief, violent jerking force to act on a limb or body part of a creature. This force has little strength, but might cause a running creature of small or man-size to stumble or turn about, or cause one to fumble and drop a small item such as keys, material components, a gem, coins, and the like. A saving throw vs. spell determines whether the small item is dropped or if the holder is merely delayed for 1d3 segments. In no case are dropped items conveyed to the caster. A large creature is unaffected unless the saving throw is failed. Huge and gargantuan creatures are not affected at all.
The caster hisses softly at the target creature, while making a jerking motion with a hooked finger.
Author's Note This is a 3.5e version of the 2e cantrip https://adnd2e.fandom.com/wiki/Snatch_(Cantrip)
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