Snapoleonic (5e Race)
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Snapoleonic[edit]
Bug-like brutes with a napoleonic complex.
Physical Description[edit]
Snapoleonics are small, blue, curved beaked bipeds. They have no eyes but possess antenae to feel their surroundings. They have two clawed hands and a large shell. For feet, the have wrinkly, wreched talons. and their ears are large tubes directly behind the feelers. They wear a humorous, useless monicle, as well as a large, metallic grey bowtie and a tophat.
History[edit]
The first Snapoleonics were brought from an asteroid hitting a small planet called (I need to add the name soon)
Society[edit]
Snapoleonics usually live in mobs of ten to twenty Snapoleonics, always operating like a stereotypical mafia. They have larger societies refered to as "cities". These cities usually have a single Snapoleonic given the highest power.
Snapleonic Names[edit]
Snapoleonic names are usually a combination of grunts, growls and guttural noises. Snapoleonics are asexual but usually use male pronouns and names.
???: Grarf, Raandd, Zrafen, Barnle
Snapoleonic Traits[edit]
Snapoleonics are short, blue creatures hell bent on world domination.
Ability Score Increase. Your int score increases by 2 and your cha score increases by 1.
Age. Snapoleonics have to get to 95 years of age before maturing and die around 452 years old.
Alignment. Snapoleonics are usually Chaotic Evil or Lawful Neutral
Size. On average, The Snapoleonics are about three feet tall, meaning that your size is small.
Speed. Your base walking speed is 25 feet.
Blindsight. Due to their lack of eyes, the Snapoleonics see using all their other senses. You have blindsight of 30 feet.
Rage. In battle, you fight with primal ferocity. On your turn, you can enter a rage as a bonus action.
While raging, you gain the following benefits if you aren’t wearing heavy armor:
You have advantage on Strength checks and Strength saving throws.
When you make a melee weapon attack using Strength, you gain a bonus to the damage roll that increases as you gain levels as a barbarian, as shown in the Rage Damage column of the Barbarian table.
You have resistance to bludgeoning, piercing, and slashing damage.
If you are able to cast spells, you can’t cast them or concentrate on them while raging.
Your rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven’t attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action.
Once you have raged the number of times shown for your barbarian level in the Rages column of the Barbarian table, you must finish a long rest before you can rage again.
Languages. You can speak, read, and write Common and Sylvan.
Random Height and Weight[edit]
Base Height |
Height Modifier* |
Base Weight |
Weight Modifier** |
---|---|---|---|
3′ 5'' | +1d12 inches | 120 lb. | × (1d4) lb. |
*Height = base height + height modifier |
Suggested Characteristics[edit]
When creating a Snapoleonic character, you can use the following table of traits, ideals, bonds and flaws to help flesh out your character. Use these tables in addition to or in place of your background's characteristics.
d4 | Personality Trait |
---|---|
1 | I will kill anything that stands in my path. |
2 | I am really racist to everything but other Snapoleonics. |
3 | All I want is power. |
4 | I am one of the few Snapoleonics that don't hate everything, I love people! |
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