Snap Sword (3.5e Equipment)
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Size | Cost1 | Damage | Weight1 | hp | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Fine | * | — | * | 1 | |||||||
Diminutive | * | — | * | 1 | |||||||
Tiny | * | — | * | 2 | |||||||
Small | 60 gp | 1d8 (+sunder bonus, varying damage; see description) | 2.5 lb. | 5 | |||||||
Medium | 60 gp | 2d6 (+sunder bonus, varying damage; see description) | 5 lb. | 10 | |||||||
Large | 120gp | 3d6(+sunder bonus, varying damage; see description) | 10 lb. | 20 | |||||||
Huge | * | — | * | 40 | |||||||
Gargantuan | * | — | * | 80 | |||||||
Colossal | * | — | * | 160 | |||||||
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A Snap Hammer is a hefty metal bar with sharpened cutouts designed to catch and break bladed weapons. They come in many designs, but all function the same way. A Snap Sword uses leverage to fracture a weapon by countering momentum. This can only be done with a skilled combatant wielding a snap sword, and requires a dodge bonus to accomplish.
Snap Swords are specially designed for sundering. They are made for breaking blades during combat.
Snap swords have a special ability. When fighting defensively or using the Total Defense full-round action in combat, upon successfully defending an attack by a bladed weapon while wielding a snap sword, the attacker must roll for damage and the damage must be applied to their weapon. Add your dodge bonus to the damage dealt (+2 for Fighting Defensively, +4 for Total Defense, and other bonuses).
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