Snake Oil Salesman (5e Creature)
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Snake Oil Salesman[edit]
Medium humanoid (any race, shapechanger), lawful evil Armor Class 18 (plot armor)
Saving Throws Dex +7, Wis +5, Cha +9 Rules lawyer. Rules are always interpreted in the Snake Oil Salesman's favour Silver tongue. Before combat starts the Snake Oil Salesman targets one humanoid that can hear it. The target must contest its Wisdom (Insight) check against the Snake Oil Salesman's Charisma (Persuasion) check. If the Snake Oil Salesman wins, the target does not take part in the combat. The target automatically wins if it is immune to being charmed. Ooh pretty. The Snake Oil Salesman has one Legendary wondrous item equipped. Limited Spell immunity. The Snake Oil Salesman is immune to the effects of grease spell. Innate spellcasting. The Snake Oil Salesman's innate spellcasting ability is Charisma (spell save DC 17, +9 to hit with spell attacks). It can cast the following spells, requiring no material components: At will: misty step Shapechanger. The Snake Oil Salesman can use its action to polymorph into a Small or Medium humanoid it has seen, or back into its true form. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies. Slippery (3/Day). If the Snake Oil Salesman loses a Dexterity (Acrobatics) contest or fails a Dexterity saving throw, it can choose to succeed instead. Snake Oil. When the Snake Oil Salesman has less than 100 hit points (but more than 0), it regains 10 hit points at the start of each turn. ACTIONSMultiattack. The Snake Oil Salesman makes two Tongue lash attacks or makes one Tongue lash attack, and one Snake throw attack. Tongue lash. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 13 (2d8+4) piercing damage. Tongue lash attacks are magical. If the target is a creature, it must succeed on a DC 17 Constitution saving throw or be stunned until the end of the Snake Oil Salesman's next turn. Snake throw. Ranged Weapon Attack: +7 to hit, range 20/60 ft., one target. Hit: 11 (2d6+4) piercing damage. The Snake Oil Salesman throws a poisonous snake. The target must succeed on a DC 16 Constitution saving throw or become poisoned for 1 minute. If its saving throw result is 5 or lower, the poisoned target falls unconscious for the same duration, or until it takes damage or another creature takes an action to shake it awake. Words of Power. The Snake Oil Salesman utters three of the following magical words at random (reroll duplicates), choosing one to three humanoids within 120 ft. that can hear it:
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When a normal merchant is consumed by his greed he is transformed into a Snake Oil Salesman. Master salesman. A Snake oil salesman has perfected the art of smooth talking. Can and did sell sand to desert dwellers. And charmed birds off trees. Literally. Hired muscle. Sometimes talking just does not work. Snake oil salesmen know this and hire guards to protect themselves and their wares. |
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