Snake-Blooded (3.5e Feat)
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Snake-blooded [Archetype]
Snake-blooded folk are created when spellcasters combine the power of the statue in the Snake god, Kulruid’s temple with their own magic arts, they gain additional unique powers and spells, such spellcasters gain snake-ish abilities that are considered natural abilities.
Prerequisite: Any non-good, charisma must be at least 16
Benefit: See below
Special: If you ever stop qualifying for this feat, you can trade it for another archetype feat you meet the prerequisites.
Archetype Feat Bonus are based on HD.
- 1 HD: +4 bonus on Bluff checks(the bluff bonuses only works with the forked tongue) snake-blooded folk gain the following spell-like-abilities:
Tongues: This ability is constant, it allows snake-blooded folk to communicate with reptiles and any creature that has a language. Create poison A snake-blooded creature can create poison once every hour, damage 1d6 cha and int, subject dies after a week, the last hour that the subject dies, it will puff up a cloud of poison, anybody that
- 3 HD:
- 8 HD:
- 15 HD:
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