Snail Swarm (3.5e Creature)
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Snail Swarm | |
---|---|
Size/Type: | Diminuitive Vermin (Swarm) |
Hit Dice: | 11d8 (44 hp) |
Initiative: | -3 |
Speed: | 10ft |
Armor Class: | 11 (+4 Size, -3 Dex, touch 11, flat-footed 11 |
Base Attack/Grapple: | +4/- |
Attack: | Swarm (3d6) |
Full Attack: | Swarm (3d6) |
Space/Reach: | 10ft/10ft |
Special Attacks: | Distraction, Slime Trail |
Special Qualities: | Vermin traits, Tremorsense 30ft, Immune to Weapon Damage, Blindsight 60ft |
Saves: | Fort , Ref , Will |
Abilities: | Str 11, Dex 5, Con 11, Int -, Wis 10, Cha 2 |
Skills: | +4 Hide, +4 Disguise |
Feats: | Fast Healing |
Environment: | Forest |
Organization: | Solitary |
Challenge Rating: | 5 |
Treasure: | None |
Alignment: | True Neutral |
Advancement: | None |
Level Adjustment: | - |
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You see a mass of shells leaving behind a vile trail of acid.
A swarm of snails is a putrid swarm of slow but dangerous snails.
Combat[edit]
Distraction (Ex) Any living creature that begins its turn with a snail swarm in its space must succeed on a DC 13 Fortitude save or be nauseated for 1 round. The save DC is Constitution-based.
Slime Trail (Ex) Places the snail swarm travels on have a putrid slime on it. This not only turns the area into a difficult terrain for 1d6 rounds, anyone on the slime at the end of their turn (excluding the snail) receive 1d6 Acid damage.
A snail gets a +4 to hide and disguise checks.
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