Snail Swarm (3.5e Creature)
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|Size/Type:||Diminuitive Vermin (Swarm)|
|Hit Dice:||11d8 (44 hp)|
|Armor Class:||11 (+4 Size, -3 Dex, touch 11, flat-footed 11|
|Full Attack:||Swarm (3d6)|
|Special Attacks:||Distraction, Slime Trail|
|Special Qualities:||Vermin traits, Tremorsense 30ft, Immune to Weapon Damage, Blindsight 60ft|
|Saves:||Fort , Ref , Will|
|Abilities:||Str 11, Dex 5, Con 11, Int -, Wis 10, Cha 2|
|Skills:||+4 Hide, +4 Disguise|
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You see a mass of shells leaving behind a vile trail of acid.
A swarm of snails is a putrid swarm of slow but dangerous snails.
Distraction (Ex) Any living creature that begins its turn with a snail swarm in its space must succeed on a DC 13 Fortitude save or be nauseated for 1 round. The save DC is Constitution-based.
Slime Trail (Ex) Places the snail swarm travels on have a putrid slime on it. This not only turns the area into a difficult terrain for 1d6 rounds, anyone on the slime at the end of their turn (excluding the snail) receive 1d6 Acid damage.
A snail gets a +4 to hide and disguise checks.