Smasher Ultamite (5e Creature)

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Smasher Ultamite[edit]

Huge monstrosity, neutral evil

Armor Class 17 (natural armor)
Hit Points 195 (17d12 + 85)
Speed 30 ft.

24 (+7) 8 (-1) 20 (+5) 7 (-2) 10 (+0) 10 (+0)

Skills Athletics +12
Proficiency Bonus +5
Damage Resistances acid, cold, fire; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities poison
Condition Immunities charmed, frightened, poisoned
Senses blindsight 60 ft., darkvision 120 ft., passive Perception 10
Challenge 16 (15,000 XP)


Multiattack. The ultamite makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 20 (2d12 + 7) piercing damage.

Claw. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage, and the target is grappled (escape DC 17). Until this grapple ends, the target is restrained. The ultamite has two claws, each of which can grapple only one target.

The smasher ultamite is a rare mutation of an ultamite which lacks a scorpion tail, but instead has a pair of massive claws like those of a crab and a tough ruddy brown carapace. Smasher ultamites are smaller and slower than standard ultamites, but they make up for it with their extraordinary strength and durability. However, much like their larger cousins, smasher ultamites have an insatiable thirst for blood.

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