Small Thunder Elemental (3.5e Creature)

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Small Thunder Elemental[edit]

Small Thunder Elemental
Size/Type: Small Elemental (Electricity, Extraplanar)
Hit Dice: 2d8 (9 hp)
Initiative: +6
Speed: 70 ft. (15 squares)
Armor Class: 15 (+1 size, +1 Dex, +3 natural), touch 12, flat-footed 14
Base Attack/Grapple: +1/–3
Attack: Slam +3 melee (1d4 plus 1d4 electricity)
Full Attack: Slam +3 melee (1d4 plus 1d4 electricity)
Space/Reach: 5 ft./5 ft.
Special Attacks: Burn
Special Qualities: Darkvision 60 ft., elemental traits, immunity to electricity
Saves: Fort +0, Ref +5, Will +0
Abilities: Str 10, Dex 15, Con 10, Int 4, Wis 11, Cha 11
Skills: Listen +2, Spot +3
Feats: Dodge, Improved InitiativeB, Weapon FinesseB
Environment: Elemental Plane of Thunder
Organization: Solitary
Challenge Rating: 1
Treasure: None
Alignment: Usually neutral
Advancement: 3 HD (Small)
Level Adjustment:


Thunder elementals speak Jolton, though they rarely choose to do so.

COMBAT[edit]

A thunder elemental is a fierce opponent that attacks its enemies directly and savagely. It takes joy in thundering the creatures and objects of the Material Plane.

Their rapid speed makes thunder elementals useful on vast battlefields or in extended aerial combat.

Thunder Mastery (Ex): Thunderborne creatures take a –1 penalty on attack and damage rolls against an thunder elemental.

Lightning (Ex): A thunder elemental’s slam attack deals bludgeoning damage plus electricity damage from the elemental’s thunder body. Those hit by a thunder elemental‘s slam attack also must succeed on a reflex save or get additional electricity damage. The save DC is Constitution- based.

Creatures hitting a thunder elemental with natural weapons or unarmed attacks take electricity damage as though hit by the elemental’s attack, and also catch on thunder unless they succeed on a Reflex save.

Thunder Elemental Sizes
Elemental Height Weight Damage Save DC
Small 4 ft. 1 lb. 14

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