Small Thunder Elemental (3.5e Creature)
Small Thunder Elemental[edit]
Small Thunder Elemental | |
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Size/Type: | Small Elemental (Electricity, Extraplanar) |
Hit Dice: | 2d8 (9 hp) |
Initiative: | +6 |
Speed: | 70 ft. (15 squares) |
Armor Class: | 15 (+1 size, +1 Dex, +3 natural), touch 12, flat-footed 14 |
Base Attack/Grapple: | +1/–3 |
Attack: | Slam +3 melee (1d4 plus 1d4 electricity) |
Full Attack: | Slam +3 melee (1d4 plus 1d4 electricity) |
Space/Reach: | 5 ft./5 ft. |
Special Attacks: | Burn |
Special Qualities: | Darkvision 60 ft., elemental traits, immunity to electricity |
Saves: | Fort +0, Ref +5, Will +0 |
Abilities: | Str 10, Dex 15, Con 10, Int 4, Wis 11, Cha 11 |
Skills: | Listen +2, Spot +3 |
Feats: | Dodge, Improved InitiativeB, Weapon FinesseB |
Environment: | Elemental Plane of Thunder |
Organization: | Solitary |
Challenge Rating: | 1 |
Treasure: | None |
Alignment: | Usually neutral |
Advancement: | 3 HD (Small) |
Level Adjustment: | — |
Thunder elementals speak Jolton, though they rarely choose to do so.
COMBAT[edit]
A thunder elemental is a fierce opponent that attacks its enemies directly and savagely. It takes joy in thundering the creatures and objects of the Material Plane.
Their rapid speed makes thunder elementals useful on vast battlefields or in extended aerial combat.
Thunder Mastery (Ex): Thunderborne creatures take a –1 penalty on attack and damage rolls against an thunder elemental.
Lightning (Ex): A thunder elemental’s slam attack deals bludgeoning damage plus electricity damage from the elemental’s thunder body. Those hit by a thunder elemental‘s slam attack also must succeed on a reflex save or get additional electricity damage. The save DC is Constitution- based.
Creatures hitting a thunder elemental with natural weapons or unarmed attacks take electricity damage as though hit by the elemental’s attack, and also catch on thunder unless they succeed on a Reflex save.
Thunder Elemental Sizes | |||
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Elemental | Height | Weight | Damage Save DC |
Small | 4 ft. | 1 lb. | 14 |
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