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Small Glass Golem[edit]
Small construct (Golem), neutral
Armor Class 17 (Natural armor)
Hit Points 65 (10d12)
Speed 25ft
Saving Throws Str +9, Con +9 Skills Acrobatics +9, Athletics +9, Stealth +7 Damage Resistances Magic damage Damage Immunities Bludgeoning and non-magical damage. Condition Immunities All but prone
Senses passive Perception 13
Languages —
Challenge 4 (1,100 XP)
Immutable Form. The golem is immune to any spell or effect that would change it's form.
Magic Resistance. You have advantage on all saves against spells.
Magic weapons. Mega flesh golems attacks are magical.
Glass explosion. When a glass golem takes bludgeoning damage all in 5ft of the golem take 2d4 piercing.
Brightness If the Glass Golem is in dim light it turns into bright light, also when it is in bright light people in 10 feet take 1d4 fire damage at the start of there turn.
ACTIONS
Slam. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage and 5 (2d4) piercing damage.
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