Slythyre (3.5e Creature)

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Slythyre
Size/Type: Large Monstrous Humanoid
Hit Dice: 8d8+56 (92 hp)
Initiative: +2(+3 dex, -1 size)
Speed: 50' swim 20'
Armor Class: 21 (+5 natural, +4 scale mail,+3 dex, -1 size), touch 12, flat-footed 18
Base Attack/Grapple: +6/+1/+11/+6
Attack: 2 scimitars +7 d10+5
Full Attack: 2 scimitars +7/+7/+2/+2 d10+5, Bite +2 d10+2 and poison
Space/Reach: 10'/10'
Special Attacks: poison, improved grab, constrict
Special Qualities:
Saves: Fort +12, Ref +6, Will +4
Abilities: Str 20, Dex 16, Con 24, Int 9, Wis 9, Cha 3
Skills: intimidate +10
Feats: two weapon fighting, improved two weapon fighting
Environment: any swamp, underground
Organization: solitary,pair,party(3-6),tribe(10-100+ 3-6 giant constrictor snakes)
Challenge Rating: 7
Treasure: normal
Alignment: any evil (lawful)
Advancement: By Character Class
Level Adjustment: 12
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Slythyre are usually colored green with yellow bellies, but being blue is a sign of rarity and is highly respected. Slythyre almost resemble reptilian centaurs due to the fact that they slither on their tails and stand upright with mostly humanoid bodies.

Combat[edit]

poison: DC16 initial and secondary damage 1d8 con 1d6 con

improved grab: when the Slythyre hits with a bite attack it can start a grapple as a free action, if it gets a hold it can constrict

constrict: if a Slythyre has grappled a medium or smaller creature it can constrict for 2d8+5



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