Sludge Kin (5e Race)
Sludge Kin[edit]
Physical Description[edit]
These creatures have a humanoid form, but are fluid and appear to be made of solid gel. They often hold onto a form they simply like, but they tend to change shape at a whim. They are often the color of their ancestor, but with those that come from Gelatinous Cubes, they can be an assortment of colors.
Usually, they prefer a "regular" or "default" as their humanoid parent or ancestor. Their weight becomes less, but not (relatively) severe. Usually about ten to thirty pounds lighter than the base race. As height goes, they usually maintain a similar height in the default form. With hair like ooze, it is darker and behaves somewhat akin to hair. It is darker than the rest of their body.
They wear clothes made of actual cloth to blend in with "non-viscous", as they say, or solid humanoids.
They do not leave slime trails since they are attuned to holding a humanoid shape and have strong tendencies towards their base or parent race's form. They often dislike intense cold as they feel freezing temperatures easily, however they are not weak to them. They just feel uncomfortable with them. On the other hand, they usually enjoy warm temperatures and environments.
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History[edit]
The details of how the sludge Kin were created are almost nil, many historians point out that they were created after a conflict on a global scale between the gods on the material plane, either to be soldiers of some deity or some resource of a deity. However, the alchemy community and the wizarding community claim that they are the derivative of some kind of elder oblex which abruptly mutated creating this race. The fact that they are in danger of extinction and that none of the specimens of this breed know which of the many theories is correct makes these creatures that much more enigmatic.
These creatures are composed of a strange liquid which can take on both highly healing and harmful properties, making them an invaluable resource for any alchemist or wizard, as this liquid is one of the main components for making the best healing potions that can be found on the existence, and also of the most powerful acids existing.
These qualities make Sludge Kin very valuable resources, and for that reason they are so hunted that they are in danger of extinction. Their reproductive methods don't help either, as they are completely dependent on humanoids to multiply. Until only two reproduction methods are known that this breed has. The first is through reproduction with other humanoid races. The Sludge Kin have reproductive organs almost the same as humans, and they are also divided between male and female. The gestation of a Sludge Kin is almost the same in all aspects to that of humans, with the only difference that no matter what race the Sludge Kin breeds with, it will always produce a Sludge Kin. The second method of reproduction is through the ingestion of some powerful humanoid. On rare occasions, when a female Sludge Kin devours a deceased humanoid that had a lot of power in life, there is a small chance that this ingested humanoid will be reborn as a Sludge Kin with some of the power that the humanoid had in life, but at the cost of of losing the vast majority of the memories of his past life.
Society[edit]
The Sludge Kin have not had any type of organized society, due to their small number. In addition, they tend to be solitary creatures that try to survive as long as possible to hide from the non-slimy so that they do not try to hunt them, although they do get involved in the societies of other races taking their culture and tradition, so a Sludge Kin It will be defined only by the society and race with which they live, although there are rare cases of sludge Kin that were raised in the wild and act like beasts, following the same patterns and instincts of a specific type of animal.
Sludge Kin Traits[edit]
Ability Score Increase. Your Constitution score increases by 2.
Age. In the hundred years since their creation, none have died from old age. They reach maturity at around age 20, but most deaths are due to their race being hunted for being recognized as monstrosities and because the valuable that his body is.
Alignment. they have no preference for good or evil, and their calm and withdrawn nature makes them go for neutrality. Normally they opt for the alignment of the society where they were formed.
Size. You can vary your size to your liking, being small enough to fit your entire body in a jar, or large enough to be the same size as a dire wolf, but usually you have a predetermined size. Your size varies to your liking between small, medium and large.
Speed. Your base walking speed is 20 feet. Your base climbing speed is 20 feet.
Blindsight. You have blindsight up to 60 feet away.
darkvision. You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.
squint restoration. you can spread your revitalizing fluids to heal your allies. As an action, you can recover up to 4 creatures that will recover 1d4+your Constitution bonus (minimum 1) hit points while in contact with you. this effect lasts for one minute, during which you can do nothing more than heal your allies, or cancel the ability as a bonus action. In addition, if you use this ability on a short rest, allies will benefit as if they had gone on a long rest, but you must consume twice as much biomatery as you normally did or you will gain 1 exhaustion. You can use this ability 2 times and you regain all uses on a long rest.
Ooze Nature. You have resistance to acid damage. You can speak telepathically to any creature within 30 feet of you. The creature understands you only if the two of you share a language. You can speak telepathically in this way to one creature at a time. When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn't render you unconscious, and you can see and hear as normal.
Amorphous. You can squeeze through a space as narrow as 1 inch wide, provided you are wearing and carrying nothing. You also have advantage on ability checks you make to initiate or escape a grapple.
Languages. You can speak, read, and write Common.
Subrace. You must choose a subrace btween the Acidic ones, the Arcane ones, or the Keepers ones.
Acidic ones[edit]
Sludge Kin Acidic ones are characterized by being a little more protruding and being greenish or yellowish in color.
Ability Score Increase. Your Strength score increases by 1.
Acid Strikes. Your unarmed melee attacks deal 1d6+constitution bonus of acid damage.
Acid Body. Normally your body is not acidic and only has healing properties, but at your will, you can change your body composition to be acidic. When a creature hits you with a melee attack, it takes 1d6 acid damage.
Natural Armor. Due to your soft gelatinous body you are ill-suited to wearing armor. Your malleable body provides ample protection, giving you an AC equal to 13 + your constitution modifier. You gain no benefit from wearing armor, but if you are using a shield, you can apply the shield's bonus as normal.
Separation. While in Slime form you have the ability to split yourself apart up to 3 times, having the ability to do multiple tasks at once. Splitting apart takes 1 action; During that action, you can choose how many separations to do and what equipment that duplicate will hold on to. You will have 5 less Hit Points within the duplicate(s). During a fight you engage at the same time using the same attack but the damage outcome will be individual. You can only have up to 3 separations at time.
Arcane ones[edit]
The Sludge Kin Arcane ones are characterized by being the least corpulent of this race and by being bluish or purple in color.
Ability Score Increase. Your Intelligence score increases by 1.
sludge kin Macic. you know the cantrip Acid Splash. Intelligence is your spellcasting ability for these spells.
Magical Fluids. You know one lvl-1 spell of your choice from the Wizard spell list. Intelligence is your spellcasting ability for it.
trait4= Amplified Corrosion
Keepers ones[edit]
The Sludge Kin Keepers ones are characterized by being the ones that are usually the furthest away from society and for being normally reddish and pink tones.
Ability Score Increase. Your Constitution score increases by 1.
Biomass Assimilation. When a creature dies to a creature within 5 feet of you, you may devour the creature, taking part of the creature's characteristics. When you do so, you regain hit points equal to the constitution of the consumed creature. In addition, at the DM's discretion, you take any thought or knowledge of the creature eaten.
Squint Interpretation. As an action, you can partially assume the form and traits of a creature you have consumed, being able to use the voice of the creature you have consumed, or partially present its body, but you cannot be exactly the same as the creature consumed.
Viscous Cabinet. You can store inside you objects up to a cube of 10 feet of material. This ten-foot cube doesn't affect your weight of your size, and you can still be the shape and size you want. As an action, you can enter or remove any object you want and have in your possession. A breathing creature that enters the Viscous cabinet will be suffocating.
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