Slink (5e Race)
Slink[edit]
"Little Inky Goopy guys"
Physical Description[edit]
Slinks are small humanoids made of inky slime, They are slightly transparent in some areas, primarily the belly, hands and feet. At times the slink will drip bits of ooze from different areas of their body, Slinks also can produce large inky slime tentacles due to their DNA being mixed with Inklings. Their eyes are usually pure white.
History[edit]
Slinks are a mix of Inklings and Slimes. This is a rare phenomenon when a slime comes in contact with Inkling blood, the slime and Inkling DNA bond to each other. This gives the slime a higher intelligence than a normal slime as well as gives them a more humanoid look & personality. Slinks aren’t very known, as they are super rare creatures.
Attitude[edit]
Slinks primarily hide in caves and dark, cold locations. They do sometimes interact with other people, they aren’t very hostile unless provoked. They have a very limited concept of language due to their inkling ancestry but their ability to create complete sentences is rather impossible unless taught.
Slink Names[edit]
Slinks don’t really have names and don’t really care for them but, some may choose to use a word that they like as a name.
Slink Traits[edit]
A merge of Inklings and Slime creating Inky humanoid Slime
Ability Score Increase. Your Dexterity score increases by 2 and your Strength score increases by 1.
Age. Slinks live to be around 500 years old.
Alignment. Slinks for the most part don’t care much for others, you are True Neutral.
Size. Slimelings can grow to be around 5 feet tall. Your Size Category is Small.
Speed. Your base walking speed is 30 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Slime Origins. Your body can easily be squeezed into tight spaces, you can move through a space as narrow as 1 foot without needing to squeeze. Also due to your inky and slimy body, you’re Vulnerable to Fire damage. You are considered an Ooze.
Squirmy. Your body cannot be contained or held onto easily. You have advantage on ability checks you make to escape a grapple.
Sticky Body. Your body is slimy and sticky, allowing you to move up, down, and across vertical surfaces and upside down along ceilings. Additionally, you also gain a Climbing Speed equal to your Movement Speed.
Organless. You don’t have any organs, as you are a slime. You don’t need to breathe, eat, or sleep, and you are Immune to Exhaustion.
Corrosive Form. As a slime your still slightly corrosive, your unarmed strikes deal acid damage equal to 1d4 + your Constitution modifier, instead of the bludgeoning damage normal for an unarmed strike. In addition, you are resistant to acid damage.
Large Tentacles. You can grow 2 large tentacles and can carry up to 35lbs. When you make an Unarmed Strike, you can choose to do so with your tentacles. This attack deals equal to your unarmed strike + your strength bonus as bludgeoning damage. You must take an action to grow or retract your tentacles. Your tentacles range is 10ft.
Dark Tones. Due to your inky black slime you can easily blend into the darkness. In Dark light levels you gain advantage in stealth.
Languages. You know common, and under common. You also can communicate with any slime creature telepathically.
Random Height and Weight[edit]
Base Height |
Height Modifier* |
Base Weight |
Weight Modifier** |
---|---|---|---|
5′ 0'' | +1d12 | 90 lb. | × (2) lb. |
*Height = base height + height modifier |
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