Slingshot (3.5e Equipment)

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A typical Slingshot
Slingshot
Simple Two-Handed
Critical: 19-20/x2
Range Increment: 20 ft
Type: Bludgeoning
Hardness: 5
Size Cost1 Damage Weight1 hp
Fine * *
Diminutive * 1 *
Tiny * 1d2 *
Small 5sp 1d3
Medium 5sp 1d4
Large 1d6
Huge * 1d8 *
Gargantuan * 2d6 *
Colossal * 3d6 *
  1. The SRD only gives a means to determine costs and weights of weapons for Large and Small versions based on the Medium weapons. Any other supplied values are the author's best determination.


A slingshot has a strong pair of rubber bands attached to a Y shaped handle. The slingshot hurls lead bullets or stone shards. It doesn't shoot as far as a normal sling but has the advantage of increased accuracy. It is favored by druids, halflings. Your Strength modifier applies to damage rolls when you use a slingshot, just as it does with thrown weapons. You need at least two hands to use a slingshot.

You can hurl ordinary stone shards with a slingshot, but stones are not as dense or as round as bullets. Thus, such an attack deals damage as if the weapon were designed for a creature one size category smaller than you (for instance, 1d3 instead of 1d4 for medium size), and you take a -1 penalty on attack rolls.

Mischievous ingenuity amongest halflings has resulted in improvised ammunition for this weapon (-1 penalty on attack rolls applies), including thunderstones, rotten eggs, alchemical items, tomatoes and ferrous aqua pellets, etc.

Halflings gain their +1 racial bonus on attack rolls with a slingshot


--Mufasa 14:56, 20 May 2011 (MDT)



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